Updated
Mar 20, 2025
Arena Gauntlet - Balance Patch Notes 1.8.0.a

Greetings!
This quick patch introduces a set of balance adjustments, reworks, and augment tweaks to refine gameplay. We've made targeted changes across all tiers, primarily reducing the DPS of most units while increasing their health (with a strong emphasis on bulwarks). These adjustments aim to further stabilise combat pacing and ensure tank units fulfil their role more effectively. Additionally, key mechanics such as the Psion and Mystic synergies have been reworked to better align with their intended design.
Jump in, explore the changes, and let us know your thoughts as we continue evolving the game!
Tier-0 Units
Doka
(Water/Earth/Fire/Air) Health increased: 900/1250/1700 → 950/1350/1850
(Nature) Health increased: 1000/1350/1800 → 1050/1450/1950
(Water/Earth/Nature/Air) Base Damage reduced: 85/120/170 → 80/110/150
(Fire) Base Damage reduced: 90/125/175 → 85/115/155
Grokko
(Water/Earth/Fire/Air) Health increased: 1050/1400/1900 → 1150/1550/2100
(Nature) Health increased: 1150/1500/2000 → 1250/1650/2200
Volante
(Water/Earth/Fire/Air) Health increased: 800/1000/1400 → 850/1200/1700
(Nature) Health increased: 900/1100/1500 → 950/1300/1800
(Water/Earth/Nature/Air) Base Damage reduced: 100/145/200 → 90/120/160
(Fire) Base Damage reduced: 105/150/205 → 95/125/165
Fliish (Water/Earth/Fire/Air) Health increased: 700/900/1250 → 750/1000/1350
(Nature) Health increased: 800/1000/1350 → 850/1100/1450
(Water/Earth/Nature/Air) Base Damage reduced: 80/115/160 → 65/95/130
(Fire) Base Damage reduced: 85/120/165 → 75/100/135
Tier-1 Units
Atlas/Axon/Axodon
Health increased: 1000/1500/2000 → 1150/1650/2150
(Atlas/Axodon) Base Damage reduced: 95/180 → 90/175
Rota/Revo/Gyro
Health increased: 900/1150/1500 → 950/1200/1550
Base Damage reduced: 80/105/130 → 70/95/120
Archie/Archos/Archeleon
Health increased: 1000/1600/2200 → 1100/1700/2300
Base Damage reduced: 90/110/130 → 85/105/125
Kukka/Kukkulus/Kukkaraph
Health increased: 850/1300/1700 → 900/1400/1900
Teeantee/Seeforus
Health increased: 1100/1350 → 1150/1450
Aapon (all stages)
Base Damage reduced: 65/85/110 → 60/80/100
Chucco/Chukoorl/Chukoondi
Health increased: 1050/1400/1800 → 1100/1550/2000
Base Damage reduced: 105/120/165 → 90/115/160
Rai/Rai-Lu/Rai-Lee
Health increased: 1100/1450/1850 → 1200/1650/2100
Base Damage reduced: 115/145/200 → 90/105/145
Tii’Ruo/Tibi’Rukko
Health increased: 1300/1700 → 1400/1800
Mokier (Stage 1)
Base Damage reduced: 180 → 175
Tier-2 Units
Lynx Bulwark
Health increased: 1850 → 1900
(Water/Earth/Fire/Air) Health increased: 2500 → 2600
(Nature) Health increased: 2600 → 2700
Tier-3 Units
Rypter/Rypterus/Ryplance
Health increased: 1100/1600/2300 → 1150/1700/2500
Verminio/Vermilliare
Health increased: 1650/2400 → 1750/2500
Headi/Krunk/Blotto
Health increased: 1400/1900/2500 → 1500/2100/2800
Artace/Monarch
Health increased: 1000/1300 → 1100/1500
Cling/Twine/Gnarl
Health increased: 1500/2100/2900 → 1600/2250/3050
Base Damage reduced: 110/150 → 100/140
Slapping/Stabbin/Slashin
Health increased: 1100/1550/2100 → 1200/1600/2300
(Slapping/Slashin) Base Damage reduced: 110/220 → 105/215
Lura/Loulura/Malura
Health increased: 1200/1700/2300 → 1250/1800/2500
Winq/Quinx/Ghazotep
Health increased: 850/1050/1350 → 1000/1300/1800
Base Damage reduced: 110/135/195 → 100/125/170
Tier-4 Units
Rake/Umbre
Base Damage increased: 125/175 → 130/190
Flare/Singe/Sear
Health increased: 1500/2000/2600 → 1600/2200/2900
Fern/Fernite/Blazenite
Health increased: 1000/1500/1900 → 1100/1700/2250
Scoriox
Health increased: 1400 → 1500
Mah’Mu/Mah’tu/Mah’Mut
Health increased: 1600/2100/2900 → 1650/2200/3000
Physical Resistance increased: 35/40/45 → 40/50/70
Energy Resistance adjusted: 50/60/70 → 40/50/70
Jokull/Jotun
Health increased: 1800/2500 → 1900/2700
Ebb/Fludd/Geyyser
Health increased: 1300/1650/2400 → 1400/1700/2550
Tier-5 Units
Ador/Adoredo/Adorius
Health increased: 900/1250/1600 → 1200/1750/2350
Octius/Ophisto
Health increased: 1200/1600 → 1250/1750
Phorus/Phosphorus
Health increased: 1850/2500 → 1950/2900
Base Damage reduced: 235 → 220
Synalph/Dualeph
Health increased: 1150/1500 → 1250/1750
Scarabok/Goliant/Titanor
Health increased: 1600/2200/3000 → 1700/2300/3200
Base Damage reduced: 115/130/180 → 105/120/165
Synergies
Bulwark Resistance (ally) increased: 4/12/16 → 5/15/20 (double for Bulwarks).
Fire Attack Damage (ally) reduced: 10/20/30/40% → 5/10/15/20% (double for Fire units).
Rogue Crit Chance reduced: 5/15/25% → 5/12/20%.
Spore Synergy adjustments:
Heal reduced: 10/16/18% → 6/9/12%.
Energy Burn increased: 6/8/10% → 6/9/12%.
Ally Heal (special ability) reduced: 18% → 12%.
Normal Augments
Countershock
Energy Resistance reduced: 80 → 30
Damage reduced: 300% → 100%
Goliath Force
Health reduced: 250 → 200
Plasma Catalyst
Attack Damage & Omega Power reduced: 20%/20 → 10%/10
Conversion reduced: 25% → 20%
Primeval Force
Attack Damage & Omega Power reduced: 25%/25 → 20%/20
Rift Striker
Crit Chance reduced: 30% → 20%
Safeguard Protocol
Shield reduced: 250 → 200
Vengeful Mantle
Physical Resistance reduced: 80 → 30
Cooldown increased: 1.5s → 2s
Legendary Augments
Arcane Conduit
Conversion reduced: 50% → 40%
Celestial Cycle
Energy reduced: 20% → 15%
Omega Power reduced: 15 → 10
Arctic Dominion
Frozen & Damage Duration reduced: 2.5s → 2s
Corbomite Protocol
Invulnerable Duration reduced: 7s → 6s
Mitigation reduced: 70 → 30
Kinetic Inverter
Activation Time reduced: 6s → 5s
Succor’s Gift
Indomitable Duration reduced: 6s → 3s
Reworks
Psion (6) Rework
Previous: On Omega, gain 100% of Energy Cost as Shield for 4 seconds
New: On Omega, become Immune for 2 seconds.
Mystic Rework
Now triggers when an ally drops below 40% health, granting 12/25/50% Damage Amplification and Damage Reduction for the rest of the combat.
Mystic (4): Heal increased from 10% → 15%, but Attack Damage component is removed when an Ally is Vanquished
Empath Shield Rework
Flat Shield changed to Percentage-based Shield based on Max Health: 5/10/15/25% (double for Empaths).
These adjustments aim to balance gameplay while maintaining strategic diversity. Let us know your thoughts, and keep the feedback coming!
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