illuvium

Updated

Mar 20, 2025

Arena Gauntlet - Balance Patch Notes 1.8.0.a

Greetings!

This quick patch introduces a set of balance adjustments, reworks, and augment tweaks to refine gameplay. We've made targeted changes across all tiers, primarily reducing the DPS of most units while increasing their health (with a strong emphasis on bulwarks). These adjustments aim to further stabilise combat pacing and ensure tank units fulfil their role more effectively. Additionally, key mechanics such as the Psion and Mystic synergies have been reworked to better align with their intended design.

Jump in, explore the changes, and let us know your thoughts as we continue evolving the game!


Tier-0 Units

  • Doka

    • (Water/Earth/Fire/Air) Health increased: 900/1250/1700 → 950/1350/1850

    • (Nature) Health increased: 1000/1350/1800 → 1050/1450/1950

    • (Water/Earth/Nature/Air) Base Damage reduced: 85/120/170 → 80/110/150

    • (Fire) Base Damage reduced: 90/125/175 → 85/115/155

  • Grokko

    • (Water/Earth/Fire/Air) Health increased: 1050/1400/1900 → 1150/1550/2100

    • (Nature) Health increased: 1150/1500/2000 → 1250/1650/2200

  • Volante

    • (Water/Earth/Fire/Air) Health increased: 800/1000/1400 → 850/1200/1700

    • (Nature) Health increased: 900/1100/1500 → 950/1300/1800

    • (Water/Earth/Nature/Air) Base Damage reduced: 100/145/200 → 90/120/160

    • (Fire) Base Damage reduced: 105/150/205 → 95/125/165

  • Fliish (Water/Earth/Fire/Air) Health increased: 700/900/1250 → 750/1000/1350

    • (Nature) Health increased: 800/1000/1350 → 850/1100/1450

    • (Water/Earth/Nature/Air) Base Damage reduced: 80/115/160 → 65/95/130

    • (Fire) Base Damage reduced: 85/120/165 → 75/100/135


Tier-1 Units

  • Atlas/Axon/Axodon

    • Health increased: 1000/1500/2000 → 1150/1650/2150

    • (Atlas/Axodon) Base Damage reduced: 95/180 → 90/175

  • Rota/Revo/Gyro

    • Health increased: 900/1150/1500 → 950/1200/1550

    • Base Damage reduced: 80/105/130 → 70/95/120

  • Archie/Archos/Archeleon

    • Health increased: 1000/1600/2200 → 1100/1700/2300

    • Base Damage reduced: 90/110/130 → 85/105/125

  • Kukka/Kukkulus/Kukkaraph

    • Health increased: 850/1300/1700 → 900/1400/1900

  • Teeantee/Seeforus

    • Health increased: 1100/1350 → 1150/1450

  • Aapon (all stages)

    • Base Damage reduced: 65/85/110 → 60/80/100

  • Chucco/Chukoorl/Chukoondi

    • Health increased: 1050/1400/1800 → 1100/1550/2000

    • Base Damage reduced: 105/120/165 → 90/115/160

  • Rai/Rai-Lu/Rai-Lee

    • Health increased: 1100/1450/1850 → 1200/1650/2100

    • Base Damage reduced: 115/145/200 → 90/105/145

  • Tii’Ruo/Tibi’Rukko

    • Health increased: 1300/1700 → 1400/1800

  • Mokier (Stage 1)

    • Base Damage reduced: 180 → 175


Tier-2 Units

  • Lynx Bulwark

    • Health increased: 1850 → 1900

    • (Water/Earth/Fire/Air) Health increased: 2500 → 2600

    • (Nature) Health increased: 2600 → 2700


Tier-3 Units

  • Rypter/Rypterus/Ryplance

    • Health increased: 1100/1600/2300 → 1150/1700/2500

  • Verminio/Vermilliare

    • Health increased: 1650/2400 → 1750/2500

  • Headi/Krunk/Blotto

    • Health increased: 1400/1900/2500 → 1500/2100/2800

  • Artace/Monarch

    • Health increased: 1000/1300 → 1100/1500

  • Cling/Twine/Gnarl

    • Health increased: 1500/2100/2900 → 1600/2250/3050

    • Base Damage reduced: 110/150 → 100/140

  • Slapping/Stabbin/Slashin

    • Health increased: 1100/1550/2100 → 1200/1600/2300

    • (Slapping/Slashin) Base Damage reduced: 110/220 → 105/215

  • Lura/Loulura/Malura

    • Health increased: 1200/1700/2300 → 1250/1800/2500

  • Winq/Quinx/Ghazotep

    • Health increased: 850/1050/1350 → 1000/1300/1800

    • Base Damage reduced: 110/135/195 → 100/125/170


Tier-4 Units

  • Rake/Umbre

    • Base Damage increased: 125/175 → 130/190

  • Flare/Singe/Sear

    • Health increased: 1500/2000/2600 → 1600/2200/2900

  • Fern/Fernite/Blazenite

    • Health increased: 1000/1500/1900 → 1100/1700/2250

  • Scoriox

    • Health increased: 1400 → 1500

  • Mah’Mu/Mah’tu/Mah’Mut

    • Health increased: 1600/2100/2900 → 1650/2200/3000

    • Physical Resistance increased: 35/40/45 → 40/50/70

    • Energy Resistance adjusted: 50/60/70 → 40/50/70

  • Jokull/Jotun

    • Health increased: 1800/2500 → 1900/2700

  • Ebb/Fludd/Geyyser

    • Health increased: 1300/1650/2400 → 1400/1700/2550


Tier-5 Units

  • Ador/Adoredo/Adorius

    • Health increased: 900/1250/1600 → 1200/1750/2350

  • Octius/Ophisto

    • Health increased: 1200/1600 → 1250/1750

  • Phorus/Phosphorus

    • Health increased: 1850/2500 → 1950/2900

    • Base Damage reduced: 235 → 220

  • Synalph/Dualeph

    • Health increased: 1150/1500 → 1250/1750

  • Scarabok/Goliant/Titanor

    • Health increased: 1600/2200/3000 → 1700/2300/3200

    • Base Damage reduced: 115/130/180 → 105/120/165


Synergies

  • Bulwark Resistance (ally) increased: 4/12/16 → 5/15/20 (double for Bulwarks).

  • Fire Attack Damage (ally) reduced: 10/20/30/40% → 5/10/15/20% (double for Fire units).

  • Rogue Crit Chance reduced: 5/15/25% → 5/12/20%.

  • Spore Synergy adjustments:

    • Heal reduced: 10/16/18% → 6/9/12%.

    • Energy Burn increased: 6/8/10% → 6/9/12%.

    • Ally Heal (special ability) reduced: 18% → 12%.


Normal Augments

  • Countershock

    • Energy Resistance reduced: 80 → 30

    • Damage reduced: 300% → 100%

  • Goliath Force

    • Health reduced: 250 → 200

  • Plasma Catalyst

    • Attack Damage & Omega Power reduced: 20%/20 → 10%/10

    • Conversion reduced: 25% → 20%

  • Primeval Force

    • Attack Damage & Omega Power reduced: 25%/25 → 20%/20

  • Rift Striker

    • Crit Chance reduced: 30% → 20%

  • Safeguard Protocol

    • Shield reduced: 250 → 200

  • Vengeful Mantle

    • Physical Resistance reduced: 80 → 30

    • Cooldown increased: 1.5s → 2s


Legendary Augments

  • Arcane Conduit

    • Conversion reduced: 50% → 40%

  • Celestial Cycle

    • Energy reduced: 20% → 15%

    • Omega Power reduced: 15 → 10

  • Arctic Dominion

    • Frozen & Damage Duration reduced: 2.5s → 2s

  • Corbomite Protocol

    • Invulnerable Duration reduced: 7s → 6s

    • Mitigation reduced: 70 → 30

  • Kinetic Inverter

    • Activation Time reduced: 6s → 5s

  • Succor’s Gift

    • Indomitable Duration reduced: 6s → 3s


Reworks

  • Psion (6) Rework

    • Previous: On Omega, gain 100% of Energy Cost as Shield for 4 seconds

    • New: On Omega, become Immune for 2 seconds.

  • Mystic Rework

    • Now triggers when an ally drops below 40% health, granting 12/25/50% Damage Amplification and Damage Reduction for the rest of the combat.

    • Mystic (4): Heal increased from 10% → 15%, but Attack Damage component is removed when an Ally is Vanquished

  • Empath Shield Rework

    • Flat Shield changed to Percentage-based Shield based on Max Health: 5/10/15/25% (double for Empaths).


These adjustments aim to balance gameplay while maintaining strategic diversity. Let us know your thoughts, and keep the feedback coming!

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