illuvium

Updated

May 13, 2025

Arena Gauntlet - Release Patch Notes 1.9.1

Arena Patch - 1.9.1


Patch Overview

This patch continues to address the lingering dominance of the tank meta. While the previous update significantly reduced its strength, residual effects still favored slower, sustain-focused compositions—particularly those built around synergies like Nature, Templar, and Empath. This resulted in a late-game core often anchored by Illuvials such as Titanor (Beetle) and Blazenite (Shoebill).

To further balance this, we’ve slightly nerfed Bulwark, while also elevating several underperforming primary synergies: Psion, Rogue, Water, and Fire) to create space for more diverse late-game builds. These changes are intended to empower Illuvial lines like Rhamphyre (Pterodactyl), Monarch (Poodlemoth), and Dualeph (Pistolshrimp) to become more viable and competitive.

In parallel, we've tuned down the power of top-performing composites, especially Behemoth and Templar, which had become near auto-picks when offered as Imprints. Finally, we’ve continued refining Augment balance, with a particular focus on boosting the viability of underused augments we hope to see rise in popularity.

Finally, to help reduce queue times as we continue developing remaining features and quality-of-life improvements, we've temporarily enabled bots in ranked matches. In games with longer wait times, you may occasionally encounter a few bots, typically around two per match. Now let's dive in the detailed changes of this patch:


NERFS

Synergies

  • Behemoth: Bonus Attack Damage based on Health and Bonus Health reduced from 25/30/35% to 15/25/30%.

  • Templar: Attack Damage and Resistance Steal reduced from 5/6/7 to 4/5/6.

  • Enchanter: Healing on Omega (based on % Health) decreased from 4/7/10% to 3/6/8%.

  • Wildfire: Damage based on Energy Cost decreased from 225/275/300% to 200/250/300%.

  • Mud: Attack Damage and Omega Power Steal reduced from 35/45/50% to 30/40/50%.

  • Bulwark: Resistances decreased from 6/12/20 to 5/10/18.

Augments

  • Ion Shroud: Bonus Health reduced from 300 to 250.


BUFFS

Illuvials

  • Ace/Artace/Monarch (PoodleMoth) : Health Increased from 800/1100/1500 to 900/1200/1600.

Synergies

  • Colossus: Taunt and Thorns cadence improved from 10 to 6 seconds.

    • Bonus Health reduced from 35/50/80% to 35/50/70%.

    • Thorns reduced from 35/50 and 1.5% to 30/40 and 1%.

  • Water: Energy Regeneration increased from 1.2/2.4/3.6/4.8 to 1.4/2.6/3.8/5.

  • Fire: Attack Damage bonus increased from 3/8/12/18% to 4/9/14/20%.

  • Psion: Omega Power bonus increased from 12/20/30% to 14/22/32%.

  • Rogue: Crit Chance increased from 6/14/22% to 7/15/23%.


Augments

  • ParadoxsWill: Effect changed from "Cannot be Stunned" to "Immune".

  • CriticalBuffer: Max Health increased from 500 to 750.

  • EvasiveVeiling: Health activation threshold increased from 25% to 50%.

  • Inhibator: Health/Shield/Energy Efficiency debuff increased from 35% to 40%.

  • Power's Ascent: Activation time reduced from 25 seconds to 20 seconds.

  • CrimsonVow: Attack Damage and Omega Power increased from 25% to 30%.

  • Mendoskeleton: Healing and Resistance Gain on takedown increased from 7 to 8.

  • Shadowbane: Health activation threshold increased from 30% to 50%.

  • Lifestorm: Max Health increased from 350 to 500.

  • NoctyrosVengeance: Vulnerability effect increased from 75% to 100%.

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