Updated
Feb 28, 2025
Arena Release Notes - Patch 1.6.0
Arena Release Notes - Patch 1.6.0
Multiplayer Servers
For the sake of game fluidity and server stability, we have fully migrated our servers to a Multiplayer-type infrastructure. This means that the numerous bugs caused by server desynchronization (and there were quite a few) will be mostly eliminated.
Beyond bug fixes, this migration also brings major improvements:
Enhanced Stability: Fewer crashes, smoother overall performance.
Reduced Latency: You'll notice significantly faster response times for your actions.
This was a crucial step in the game’s evolution. Firstly, it enhances the overall experience, providing smoother and more enjoyable gameplay. Secondly, it allows us to iterate faster, meaning we can improve and refine features more quickly. And last but not least, it unlocks new possibilities for adding exciting features that we can’t wait for you to explore!
Drone Augments
Drone Augments are team-wide bonuses designed to enhance your composition by stacking multiple synergies and effects. This feature introduces an extra layer of decision-making.
Please note that this feature is still a work in progress in terms of UI implementation. Additionally, there are currently only 15 Drone Augment effects available, but we plan to expand the pool with future updates, bringing even more variety and strategic depth to the game.
Please for further information refer to the Balance Patch Notes.

Custom Lobby - Tournament
Custom Tournament Lobbies Now Available!
Players can now create Custom Lobbies specifically for tournaments. Hosts have the option to enable or disable Leviathan mode and access additional features, including a ready-check and the ability to remove players. These lobbies provide a more streamlined way to organize tournaments or enjoy non-rated matches with friends.
Please note that a full party of 8 players is required to start, as matchmaking is not available for these lobbies.

Team Planner Functionality Fixed
Now, when you have a Stage 2 or Stage 3 Illuvial in your active team from the team planner, the Stage 1 version of that Illuvial will be highlighted in the shop, making it easier for you to spot and purchase when available.
Shop Panel UI
Old:

New:

Top Panel UI
Old:

New:


Enemy Panel UI
Old:

New:

Improved Augment VFXs
Augments have an aura around themselves:

When hovering the augment over the hitbox of an Illuvial, the Augment goes inside the Illuvial and the Illuvial gains the aura:

Display Opponent Information on Hover
While not as detailed as scouting, this feature introduces a semi-scouting capacity to the gameplay. At any point during the game, you can hover over enemy players on the enemy panel to gain insight into the composition they are building. This empowers players to adapt their strategy based on the compositions their opponents are running, adding a new layer of player agency and rewarding skillful decision-making.

SFXs Improvements
Sloth Omega and Lynx S2 Rogue Omega Updates and Adjustments
Axolotl and Mammoth Line Sounds Update
Augment Drag SFX
Disable Ranger Quote Taunt Voices
Hook Sounds to Sublevels for Battle Boards Skins
Fix Ranger Staff Attacks SFX in Animations
Remove Critical SFX Layers and Hits Material from All Combat Units
BattleBoard Leveling Up SFX
Press
Illuvium
Subscribe
Get news, updates and announcements delivered direct to your inbox