Updated

May 18, 2023

Illuvium Arena v0.2.5 Detailed changes

Synergy Changes

 

Synergy

 

Description

 

Water

Your team gains additional Energy Regeneration every second, Water Units gain more.

3) 2 Energy Regen, 5 for Water Units

5) 4 Energy Regen, 10 for Water Units

7) 6 Energy Regen, 15 for Water Units

 

Earth

Your team gains additional Grit and Resolve, Earth Units gain more.

3) 10 Grit & Resolve, 25 for Earth Units

5) 20 Grit & Resolve, 50 for Earth Units

7) 35 Grit & Resolve, 80 for Earth Units

 

Fire

Your team gains additional damage, Fire Units gain more.

3) 10% Additional damage, 30% for Fire Units

5) 20% Additional damage, 50% for Fire Units

7) 35% Additional damage, 75% for Fire Units

 

Nature

Your team gains additional Health and % Max Health Regen, Nature Units gain more.

3) 100 Health & Regen 0.5% Regen, 200 & 1% for Nature Units

5) 200 Health & Regen 0.7% Regen, 400 & 1.5% for Nature Units

7) 300 Health & Regen 1% Regen, 600 & 2% for Nature Units

 

Air

Your team gains additional Dodge chance, Air Units gain more. Enemy Units' first Omega costs additional Energy

3) 5 Dodge Chance, 10 for Air Units. Energy cost increased by 15%

5) 10 Dodge Chance, 20 for Air Units. Energy cost increased by 30%

7) 15 Dodge Chance, 30 for Air Units. Energy cost increased by 45%

 

Tsunami

After using their Omega Ability, Tsunami Units gain Energy.

2) 40% of Energy cost gained

3) 55% of Energy cost gained

4) 75% of Energy cost gained

 

Mud

Mud Units gain additional Energy on Attack, and their Attacks reduce the Attack Speed of their Target. (Up to 3 times)

2) 3 Energy and 12% Attack Speed Reduction

3) 5 Energy and 14% Attack Speed Reduction

4) 7 Energy and 16% Attack Speed Reduction

 

Steam

On Battle Start and every 10 seconds, Steam Units are engulfed with steam, gaining Energy Regen for a duration and permanent Omega Power.

2) 25 Omega Power. 5 Energy Regen for 5 seconds

3) 35 Omega Power. 8 Energy Regen for 5 seconds

4) 45 Omega Power. 10 Energy Regen for 5 seconds

 

Toxic

Toxic Units apply Poison every 2 seconds in a Medium Area around themselves and gain Health on Takedown. (25 Hexes)

2) 1 Poison and gain 400 Health

3) 2 Poison and gain 500 Health

4) 3 Poison and gain 600 Health

 

Frost

Frost Units apply Blind in a Medium Area shortly after Combat Start, and Frost around themselves every 3 seconds.

2) Blind lasts 4 Seconds, Apply 1 Frost.

3) Blind lasts 5 Seconds, Apply 2 Frost.

4) Blind lasts 6 Seconds, Apply 3 Frost.

 

Granite

Granite Units gain Grit and Resolve and are Invulnerable on Combat Start.

2) 15 Grit and Resolve, Invulnerable lasts for 4 Seconds

3) 25 Grit and Resolve, Invulnerable lasts for 5 Seconds

4) 35 Grit and Resolve, Invulnerable lasts for 6 Seconds

 

Magma

Magma Units create molten ground around themselves which spreads over time. Enemies on Molten Ground take damage every second. Allied Units on Molten Ground gain Grit and Resolve.

2) 40 Energy Damage per second, 20 Grit and Resolve.

3) 60 Energy Damage per second, 30 Grit and Resolve.

4) 80 Energy Damage per second, 40 Grit and Resolve.

 

Bloom

Bloom Units blossom 9 seconds after Battle Start, and every 9 seconds thereafter. Gaining Max Health, Omega Power and Health Regen.

2) 150 Max Health, 15 Omega Power and 20 Health Regen

3) 225 Max Health, 22 Omega Power and 25 Health Regen

4) 300 Max Health, 30 Omega Power and 30 Health Regen

 

Dust

Dust Units Blind and reduce Omega Power for Enemies in a Medium Area when they Omega. (25 Hexes)

2) 10 Omega Power, Blind lasts for 3 seconds

3) 15 Omega Power, Blind lasts for 4.5 seconds

4) 20 Omega Power, Blind lasts for 6 seconds

 

Inferno

Inferno Units' first Omega superheats the air, dealing Damage every second to Enemies for as long as they live.

2) 50 Energy Damage per second

3) 75 Energy Damage per second

4) 100 Energy Damage per second

 

Wildfire

On Omega, Wildfire Units set the nearest Enemy ablaze for 5 seconds. This blaze has Vamp, deals Damage over time, and can spread up to 3 times.

2) 200% Max Energy as Energy Damage over the duration with 30% Vamp

3) 300% Max Energy as Energy Damage over the duration with 40% Vamp

4) 400% Max Energy as Energy Damage over the duration with 50% Vamp

 

Shock

Each Shock Unit that is alive on the board calls lightning to strike the lowest Energy Resist Enemy every 4 seconds.

2) 300 Energy Damage

3) 450 Energy Damage

4) 600 Energy Damage

 

Verdant

The first time Verdant Units drop below 60% Health, they Heal for a percentage of their Max Health over 4 seconds and create a permanent Large Healing Area. (30 Hexes)

2) 30% of Max Health Recovered, 35 Health Recovery per Second

3) 45% of Max Health Recovered, 45 Health Recovery per Second

4) 60% of Max Health Recovered, 55 Health Recovery per Second

 

Spore

Spore Units gain Dodge Chance and upon dodging, Heal and reduce the Energy Efficiency of their Attacker.

2) 15 Dodge Chance, 50 Heal, 2% reduced Energy Efficiency.

3) 20 Dodge Chance, 75 Heal, 2% reduced Energy Efficiency.

4) 25 Dodge Chance, 100 Heal, 2% reduced Energy Efficiency.

 

Tempest

Tempest Units gain Dodge Chance and Steal Energy from their Attacker when they Dodge.

2) 18 Dodge Chance and 2 Energy

3) 25 Dodge Chance and 3 Energy

4) 32 Dodge Chance and 4 Energy

 

Fighter

Your team gains additional Attack Speed, Fighter Units gain more.

3) 10% Attack Speed, 25% for Fighter Units

5) 20% Attack Speed, 40% for Fighter Units

7) 35% Attack Speed, 70% for Fighter Units

 

Bulwark

Your team gains additional Physical and Energy Resist, Bulwark Units gain more.

3) 20 Physical & Energy Resist, 50 for Bulwark Units

5) 50 Physical & Energy Resist, 120 for Bulwark Units

7) 80 Physical & Energy Resist, 200 for Bulwark Units

 

Rogue

Your team gains additional Crit Chance and Crit Amp, Rogue Units gain more

Innate: At the start of Combat, Rogues Units blink to the opposite side of the board.

3) 10% Crit Chance and 8 Amp, 25% Chance and 20 Amp for Rogue Units

5) 20% Crit Chance and 14 Amp, 40% Chance and 25 Amp for Rogue Units

7) 30% Crit Chance and 20 Amp, 55% Chance and 30 Amp for Rogue Units

 

Psion

Your team gains additional Omega Power, Psion Units gain more.

3) 20 Omega Power, 50 for Psion Units

5) 40 Omega Power, 90 for Psion Units

7) 60 Omega Power, 130 for Psion Units

 

Empath

Your team gains a Shield and Increased Healing Efficiency on Battle Start, Empath Units gain more.

3) 200 Shield and 10% Increased Healing Efficiency. 400 & 25% for Empath Units

5) 300 Shield and 20% Increased Healing Efficiency. 700 & 50% for Empath Units

7) 400 Shield and 35% Increased Healing Efficiency. 1000 & 85% for Empath Units

 

Berserker

Every 3rd Attack, Berserker Units deal increased Damage and gain stacking Attack Speed for the rest of Combat.

2) 125% Additional Damage, 4% Attack Speed

3) 175% Additional Damage, 5% Attack Speed

4) 225% Additional Damage, 6% Attack Speed

 

Behemoth  

Every 5th Attack, Behemoth Units deal increased Damage and Stun their target

2) 15% Max Health as additional Physical Damage, Stun for 1 second

3) 20% Max Health as additional Physical Damage, Stun for 1.2 seconds

4) 25% Max Health as additional Physical Damage, Stun for 1.4 seconds

 

Slayer

Slayer Units gain Crit Chance and on Vanquish gain Attack Speed. Upon landing after blinking, Slayer units gain 40% Attack Speed for 5 seconds.

Innate : At the start of Combat, Slayer Units blink to the opposite side of the board

2) 25 Crit Chance, 20% Attack Speed on Vanquish

3) 35 Crit Chance, 25% Attack Speed on Vanquish

4) 50 Crit Chance, 30% Attack Speed on Vanquish

 

Arcanite

Arcanite Units gain additional Energy Attack Damage from their Omega Power and on Omega, gain Attack Speed for 4 seconds.

2) 30% of Omega Power as Attack Damage, 20% of Energy Cost as Attack Speed

3) 45% of Omega Power as Attack Damage, 30% of Energy Cost as Attack Speed

4) 60% of Omega Power as Attack Damage, 40% of Energy Cost as Attack Speed

 

Templar

Every 3rd Attack, Templar Units deal increased Damage and decrease their Target's Resistances, distributing it to Allies in a Large Area. (30 Hexes).

2) 80% Damage, 5 Physical and Energy Resist

3) 120% Damage, 7 Physical and Energy Resist

4) 160% Damage, 9 Physical and Energy Resist

 

Colossus

Colossus Units gain Max Health and Resistances. 1 second after Combat Start, they Taunt Enemies in a Large Area for 3 seconds. (30 Hexes)

2) 700 Max Health, 30 Energy and Physical Resistance

3) 900 Max Health, 60 Energy and Physical Resistance

4) 1100 Max Health, 90 Energy and Physical Resistance

 

Vanguard

Vanguard Units gain Crit Chance. On Takedown they enrage, taking less damage and Taunting Enemies for 4 seconds in a Medium Area. (25 Hexes) Upon landing after blinking, Vanguard Units' first Attack Stuns for 2 seconds.

Innate: At the start of Combat, Vanguard Units blink to the opposite side of the board.

2) 25% Crit Chance, 50% Less Damage Taken

3) 35% Crit Chance, 60% Less Damage Taken

4) 50% Crit Chance, 70% Less Damage Taken

 

Harbinger

Harbingers gain additional Resistances for 5 seconds on Omega and when Vanquished, increase the Omega Power of their highest Omega Power Ally.

2) 60 Physical and Energy Resist, 80 Omega Power

3) 90 Physical and Energy Resist, 120 Omega Power

4) 120 Physical and Energy Resist, 160 Omega Power

 

Aegis

On Combat Start, Aegis Units Shield their closest Ally and grant them a portion of their Resistances.

2) 400 Shield, 40% of their Physical and Energy Resist

3) 600 Shield, 50% of their Physical and Energy Resist

4) 800 Shield, 60% of their Physical and Energy Resist

 

Predator

Predator Units gain Crit Chance, Crit Amp and Execute. Upon landing after blinking, Predator Units' first Attack Crits with 100% increased Damage.

Innate: At the start of Combat, Predator Units blink to the opposite side of the board.

2) 25% Crit Chance, 40% Crit Amp and Execute Enemies below 8% Health

3) 35% Crit Chance, 50% Crit Amp and Execute Enemies below 13% Health

4) 50% Crit Chance, 60% Crit Amp and Execute Enemies below 18% Health

 

Phantom

Phantom Units gain Crit Chance, their Omega Ability can Critically Strike, and when dealing a Critical Strike, they gain Omega Power. Upon landing after blinking, Phantom Units deal Energy Damage to surrounding enemies in a Medium Area (25 Hexes).

Innate: At the start of Combat, Phantom Units blink to the opposite side of the board.

2) 15% Crit Chance, 2 Omega Power on Crit, 150 Energy Damage to surrounding enemies

3) 20% Crit Chance, 3 Omega Power on Crit, 175 Energy Damage to surrounding enemies

4) 25% Crit Chance, 4 Omega Power on Crit, 200 Energy Damage to surrounding enemies

 

Revenant

Revenant Units gain Crit Chance and On Takedown Shield Allies in a Medium Area for 5 seconds (25 Hexes) Upon landing after blinking, Revenant Units decrease the Attack Speed of Enemies in a Medium Area (25 Hexes) by 20% for 5 seconds.

Innate: At the start of Combat, Revenant Units blink to the opposite side of the board.

2) 15% Crit Chance, 400 Shield

3) 25% Crit Chance, 450 Shield

4) 35% Crit Chance, 500 Shield

 

Invoker

Invoker units' Omega grants all Invokers Omega Power.

2) 25% Max Energy as Omega Power

3) 33% Max Energy as Omega Power

4) 40% Max Energy as Omega Power

 

Enchanter

On Omega, Enchanter Units grant their Allies a Shield for 6 seconds, and deal Pure Damage in a Medium Area around those Allies (25 Hexes).

2) 220 Shield, 150 Pure Damage

3) 280 Shield, 200 Pure Damage

4) 340 Shield, 250 Pure Damage

 

Mystic

Every 8 seconds, Mystic Units Shield Allies for 5 seconds, Shielded Allies gain Attack Speed.

2) 100 Shield, 15% Attack Speed

3) 150 Shield, 22% Attack Speed

4) 200 Shield, 30% Attack Speed

 

Base Stat Changes

Omega Ability Changes

Back
subscribe

Subscribe

Get news, updates and announcements delivered direct to your inbox


illuvium
  • holo logo
    ILV Price
    $0.00
    0%
  • Proudly Supportinggamers outreach
  • Available on
    binanceBinancesushiSushikucoinKuCoinone inch1inchokxOKXcoinspotCoinSpotcoinbaseCoinbasecryptocomCrypto.comswissborgSwissBorg

Illuvium © 2024, All rights reserved

Terms and Conditions
Privacy Policy
GDPR Notice

This website uses cookies for functionality, analytics and advertising purposes as described in our Privacy Policy.

If you agree to our Terms and our Privacy Policy, please continue to use our site.