Updated
Mar 27, 2024
Illuvium: Arena Beta 3 v0.3.2 Patch Notes
In this update, we have reduced the power level of some of the higher win rate and play rate Synergies, as well as toned down some of the more powerful augments. The goal is not to make these things unplayable but to open the door for other exciting teams to share the spotlight. Furthermore, we've globally reduced the base stats of T0 Illuvials and have addressed an issue with “On Crit” effects being able to trigger multiple times at once.
Don’t worry; while this patch is focused on lowering the top end, we’ll be gearing our next patch toward raising up some of the underplayed and underperforming tools in the game. Let's dive right in!
Affinities, Classes & Composites
Air
Allies Dodge: 10/15/20 → 8/12/16
Air Dodge: 20/30/40 → 16/24/32
Energy Debuff: 40/60/80 → 20/35/50
Empath
Allies Shield: 200/300/400 → 175/275/375
Empath Shield: 400/700/1000 → 350/550/750
Allies Healing Efficiency %: 10/20/30 → 8/16/24
Empath Healing Efficiency %: 25/50/75 → 20/40/60
Arcanite
Attack Speed %: 25/35/45 → 20/30/40
Attack Speed Duration: 5/5/5 → 4/4/4
Illuvials
Taipan Line
Splash damage radius: 20 → 18
Terrorbird Line
Energy Cost: 60 → 70
Tier 0
All T0 Illuvials have had their Max HP, Resistances, and Attack Damage reduced by 10%
Augments
Apex Empowerment
Added a cooldown of 0.5 seconds on the “On Crit” trigger to prevent various mechanics like damage over time, area of effect damage, and thorns from triggering the effect many times per second.
Devastation Surge
Added a cooldown of 0.5 seconds on the “On Crit” trigger to prevent various mechanics like damage over time, area of effect damage, and thorns from triggering the effect many times per second.
Maladaptive Resonator
Added a cooldown of 0.5 seconds on the “On Crit” trigger to prevent various mechanics like damage over time, area of effect damage, and thorns from triggering the effect many times per second.
Surge Module
Added a cooldown of 0.5 seconds on the “On Crit” trigger to prevent various mechanics like damage over time, area of effect damage, and thorns from triggering the effect many times per second.
Jagged End (Legendary Augment)
Added a cooldown of 0.5 seconds on the “On Crit” trigger to prevent various mechanics like damage over time, area of effect damage, and thorns from triggering the effect many times per second.
Biogenetic Suppressor
Healing Reduction: 20/30/40 → 18/27/36
Energy Efficiency Reduction %: 10/15/20 → 8/12/16
Fortification Catalyst
Grit and Resolve: 20/30/40 → 16/24/32
Siphon Matrix
Attack Speed Slow %: 15/23/30 → 12/18/24
Energy Drain: 30/45/60 → 24/36/48
Photon Ripper
Crit Chance: 30/45/60 → 26/39/52
Pure Damage: 30/45/60 → 26/39/52
Charge Capacitor
Energy Gain: 30/45/60 → 24/36/48
Synaptic Booster
Attack Speed %: 20/30/40 → 22/33/44
Removed stacking attack speed behaviour. Duration will refresh on further takedowns.
Bug Fixes
Rectified an issue where players were not receiving the Victory/Defeat screen upon surrendering in a match.
Fixed a bug that caused the losing player rank border to appear greyed out in the Victory/Defeat screen.
Fixed True Sight behaviour: Attacks cannot be Dodged and will always hit when affected by Blind.
Corrected a problem where the back button in the Loadout Menu was unavailable during team selection.
Added functionality to display player Team View during the Bidding Phase.
Updated the Ascendant Video Tutorial with the accurate link and added a surprise for the curious minds, hidden in an undisclosed location.
Fixed an issue that caused the game to become unresponsive when disabling interface elements before the Bidding Phase.
Resolved a tooltip issue causing Attack Speed values to exceed the intended 250 cap.
Addressed a targeting bug for Meteoric Onslaught, ensuring Damage and VFX are directed at the same target.
Fixed a bug on Magma Synergy, ensuring the Zone is destroyed when the unit faints.
Resolved a problem where the Loadout failed to choose the Last Used Team after selecting "Play Again" following a disconnection.
Change the default Drone (M0zart) position in Ascendant.
Corrected an animation bug causing the Lynx line to spin during Sloth knock-up effects.
Fixed a Survival Leaderboard bug that displayed only 17 entries instead of 20.
The scroll functionality in the Survival Leaderboard was improved.
Addressed a bug that inaccurately showed more waves on the Survival Game Over Screen than were played.
Resolved a bug that triggered the Intro Cinematic when abandoning the Survival session.
Resolved collision issues in Survival that allowed players to pass through vents.
Updated various descriptions for Illuvials, Augments, Weapons, and Suits.
Press
Ben
Lead Game Designer
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