Updated
Apr 29, 2024
Illuvium: Arena Beta 3 v0.3.3 Patch Notes
Welcome to the Arena 0.3.3 Patch. In this update, we’ve decreased the power of most of the Tier 0 Omegas and increased the strength of most of the Lynxes. Lynxes are Tier 2 and should feel stronger than their Tier 0 counterparts, so give them a try.
On the Synergy front, we’re continuing to reduce the Immortal Healing of Empaths, as they’ve proven to be such an impossible wall to break through for many opposing teams. Alongside that change, many underplayed/underperforming Composite Synergies and Illuvials have received buffs and/or bug fixes that should give them a fighting chance.
Lastly, we’ve reworked some regular Augments, buffed up some of the weaker Legendary Augments, and changed the Omega effectiveness of a couple of Ranger Weapons that felt a bit out of proportion.
Have fun building those new teams, and good luck in the Arena!
Illuvials
Water Doka
• Omega Damage: 350/500/650 → 315/450/585
• Attack Speed: 20/25/30 → 18/22/26%
• Attack Speed Duration: 4/4/4 → 4.5/4.5/4.5
• Additional Energy per Hit: 6/6/6 → 3/4/5
Earth Doka
• Omega Damage: 350/500/650 → 315/450/585
• Attack Speed: 20/25/30 → 18/22/26%
• Attack Speed Duration: 4/4/4 → 4.5/4.5/4.5
• Disarm Duration: 2.5/2.5/2.5 → 1.25/1.5/1.75
Fire Doka
• Omega Damage: 500/650/800 → 450/585/680
• Attack Speed: 20/25/30 → 18/22/26%
• Attack Speed Duration: 4/4/4 → 4.5/4.5/4.5
• Max Health as Physical Damage: 2/2/2 → 1/2/3%
Nature Doka
• Omega Damage: 350/500/650 → 315/450/585
• Attack Speed: 20/25/30 → 18/22/26%
• Attack Speed Duration: 4/4/4 → 4.5/4.5/4.5
• Heal per Attack: 60/75/90 → 55/70/85
Air Doka
• Omega Damage: 350/500/650 → 315/450/585
• Attack Speed: 25/35/45 → 22/26/30%
• Attack Speed Duration: 5/5/5 → 5.5/5.5/5.5
• Blind Duration: 2.5/2.5/2.5 → 1.25/1.5/1.75
Water Grokko
• Energy Burn: 30/30/30 → 15/18/21
• Energy Gain: 30/30/30 → 15/18/21
• Stun Duration: 2/2/2 → 1.5/1.5/1.5
Earth Grokko
• Damage Reduction %: 15/15/15 → 10/12/14
• Damage Reduction duration: 5/5/5 → 4/4/4
• Stun Duration: 2/2/2 → 1.8/1.8/1.8
Fire Grokko
• Omega Damage: 250/300/350 → 235/285/335
• Stun Duration: 2/2/2 → 1.5/1.5/1.5
Nature Grokko
• Max Health Heal %: 8/9/10 → 6/7/8
• Healing over Duration: 4/4/4 → 3/3/3
• Stun Duration: 2/2/2 → 1.5/1.5/1.5
Air Grokko
• Dodge Chance: 35/40/45 → 20/25/30
• Stun Duration: 2/2/2 → 1.5/1.5/1.5
Water Volante
• Omega Damage: 500/650/800 → 400/550/700
• Silence Duration: 3.5/3.5/3.5 → 1.5/1.8/2
• Energy Burn: 50/50/50 (Removed)
• Lethargic Duration: 1.5/1.8/2 (New)
Earth Volante
• Omega Damage: 500/650/800 → 400/550/700
• Silence Duration: 2.5/2.5/2.5 → 1.5/1.8/2
• Disarm Duration: 2.5/2.5/2.5 → 1.5/1.8/2
Fire Volante
• Omega Damage: 500/650/800 → 425/575/725
• Silence Duration: 3/3/3 → 1.8/2/2.2
Nature Volante
• Omega Damage: 500/650/800 → 400/550/700
• Silence Duration: 3/3/3 → 1.5/1.8/2
• Max Health Heal %: 15/15/15 → 10/15/20
Air Volante
• Omega Damage: 500/650/800 → 400/550/700
• Silence Duration: 3/3/3 → 1.5/1.8/2
• Dodge Steal: 15/15/15 → 15/20/25
• Dodge Steal Duration: 5/5/5 → 3/3/3
• Attack Speed: 15/15/15 (Removed)
Water Fliish
• Energy Refund: 20/20/20 → 15/20/25
• Beam Duration: 1.5/1.5/1.5 → 1.8/1.8/1.8
• Damage Frequency: 0.2/0.2/0.2 → 0.3/0.3/0.3
This change causes the number of damage instances to be decreased from 8 to 6.
Earth Fliish
• Omega Damage: 60/80/90 → 55/80/110
• Damage Reduction %: 80/80/80 → 35/40/45
• Enemy Increased Damage Taken %: 5/7/9 (New)
• Beam Duration: 1.5/1.5/1.5 → 1.8/1.8/1.8
• Damage Frequency: 0.2/0.2/0.2 → 0.3/0.3/0.3
This change causes the number of damage instances to be decreased from 8 to 6.
Fire Fliish
• Omega Damage: 60/85/115 → 70/90/120
• Burn Stacks: 2/2/2 → 1/1/2
• Beam Duration: 1.5/1.5/1.5 → 1.8/1.8/1.8
• Damage Frequency: 0.2/0.2/0.2 → 0.3/0.3/0.3
This change causes the number of damage instances to be decreased from 8 to 6.
Nature Fliish
• Omega Damage: 60/75/95 → 55/80/110
• Max Health Heal %: 30/30/30 → 15/20/25
• Enemy Heal Reduction %: 10/12/15 (New)
• Beam Duration: 1.5/1.5/1.5 → 1.8/1.8/1.8
• Damage Frequency: 0.2/0.2/0.2 → 0.3/0.3/0.3
This change causes the number of damage instances to be decreased from 8 to 6.
Air Fliish
• Dodge Chance Gain: 150/150/150 → 50/60/80
• Enemies are inflicted with Clumsy (New)
• Beam Duration: 1.5/1.5/1.5 → 1.8/1.8/1.8
• Damage Frequency: 0.2/0.2/0.2 → 0.3/0.3/0.3
• This change causes the number of damage instances to be decreased from 8 to 6.
Water Atippo
• Energy Gain: 20/25/30 → 12/15/18
• Shield: 100/175/250 → 100/150/200
• Enemies are inflicted with Lethargic: 1/1.3/1.5 (New)
• Omega Radius: 20/25/30 → 20/22/25
• Earth Atippo
• Physical Resistance %: 40/50/60 → 15/20/25
• Allies gain Energy Resistance %: 15/20/25 (New)
• Physical & Energy Resistance Duration: 8/8/8 → 5/5/5
• Disarm Duration: 2.5/3/3.5 → 1.5/1.8/2
• Omega Radius: 20/25/30 → 20/22/25
Fire Atippo
• Thorns: 10/20/30 → 15/20/25
• Thorns Duration: 8/8/8 → 5/5/5
• Omega Damage: 100/200/300 → 125/225/325
• Omega Radius: 20/25/30 → 20/22/25
Nature Atippo
• Heal: 300/400/500 → 250/350/450
• Heal over Duration: 5/5/5 → 6/6/6
• Omega Radius: 20/25/30 → 20/22/25
Air Atippo
• Attack Speed %: 15/25/35 → 15/20/25
• Attack Speed Duration: 6/6/6 → 4/4/4
• Blind Duration: 3.5/4/4.5 → 1.5/1.8/2
• Omega Radius: 20/25/30 → 20/22/25
Relentless Lynx (Fighter)
• Heal % from Damage: 10 → 20
Nimble Lynx (Rogue)
• Omega Damage: 135 → 150
Stoic Lynx (Bulwark)
• Omega Damage: 450 → 500
• Stun Duration: 1.5 → 2
Arcane Lynx (Psion)
• Omega Damage: 400 → 450
Virtuous Lynx (Empath)
• Max Health Heal %: 5 → 4
• Omega Radius: 30 → 25
Relentless Hydrolynx (Water Fighter)
• Omega Damage: 500 → 550
• Heal % from Damage: 20 → 30
• Energy Gain: 5 → 6
• Energy Gain Duration: 5 → 4
Relentless Terralynx (Earth Fighter)
• Omega Damage: 500 → 550
• Heal % from Damage: 20 → 30
• Indomitable: 3 (Removed)
• Invulnerable: 1.5 (New)
Invulnerable is gained when the Omega is activated (previously, the Indomitable was gained after the Omega)
Relentless Emberlynx (Fire Fighter)
• Omega Damage: 500 → 550
• Heal % from Damage: 20 → 30
• Pierce %: 20 → 30
• Pierce Duration: 5 → 4
Relentless Floralynx (Nature Fighter)
• Omega Damage: 500 → 550
• Heal % from Damage: 50 → 60
Relentless Zephyrlynx (Air Fighter)
• Omega Damage: 500 → 550
• Heal % from Damage: 20 → 30
• Physical Damage on Dodge: 20 → 30
Nimble Hydrolynx (Water Rogue)
• Omega Damage: 150 → 165
• Energy per Crit: 5 → 6
Nimble Terralynx (Earth Rogue)
Each critical hit adds one stack of Grit & Resolve, up to 15 stacks (New)
• Omega Damage: 150 → 165
• Grit & Resolve on Crit: 15 → 2
• Grit & Resolve Duration: 3 → Permanent
• Max Stacks: 15 (New)
Nimble Emberlynx (Fire Rogue)
• Omega Damage: 150 → 165
• Energy Damage on Crit: 30 → 25
• Physical Damage on Crit → 25 (New)
Nimble Floralynx (Nature Rogue)
• Omega Damage: 150 → 165
• Max Health % Shield on Crit: 3 → 5
• Shield Duration: 3 → 5
Nimble Zephyrlynx (Air Rogue)
Each critical hit adds one stack of Dodge, up to 15 stacks (New)
• Omega Damage: 150 → 165
• Dodge Chance on Crit: 15 → 2
• Dodge Chance Duration: 4 → Permanent
• Max Stacks: 15 (New)
Stoic Hydrolynx (Water Bulwark)
• Omega Damage: 500 → 550
• Stun Duration: 1.5 → 2
• Energy Cost % as Energy Refund: 20 → 25
• Omega Radius: 22 → 24
Stoic Terralynx (Earth Bulwark)
• Omega Damage: 500 → 550
• Stun Duration: 1.5 → 2
• Grit & Resolve: 20 → 30
• Grit & Resolve Duration: 8 → 7
• Omega Radius: 22 → 24
Stoic Emberlynx (Fire Bulwark)
• Omega Damage: 500 → 550
• Stun Duration: 1.5 → 2
• Pure Damage: 10 → 15
Omega Radius: 22 → 24
Stoic Floralynx (Nature Bulwark)
• Omega Damage: 500 → 550
• Stun Duration: 1.5 → 2
• Shield Duration: 5 → Until depleted
• Omega Radius: 22 → 24
Stoic Zephyrlynx (Air Bulwark)
• Omega Damage: 500 → 550
• Stun Duration: 1.5 → 2
• Dodge Chance: 20 → 25
• Dodge Chance Duration: 8 → 7
• Omega Radius: 22 → 24
Arcane Hydrolynx (Water Psion)
• Omega Damage: 500 → 550
Arcane Terralynx (Earth Psion)
• Omega Damage: 500 → 550
• Grit & Resolve: 20 → 30
• Grit & Resolve Duration: 8 → 5
Arcane Emberlynx (Fire Psion)
• Omega Damage: 500 → 550
• Energy Damage: 20 → 40
• Energy Damage Duration: 8 → 5
Arcane Floralynx (Nature Psion)
• Omega Damage: 500 → 550
• Max Health % Shield: 10 → 20
• Shield Duration: 4 → 5
Arcane Zephyrlynx (Air Psion)
• Omega Damage: 500 → 550
• Dodge Chance: 15 → 25
• Dodge Chance Duration: 8 → 5
Virtuous Hydrolynx (Water Empath)
• Max Health Heal %: 6 → 4
• Energy Regen: 3 → 3.5
• Omega Radius: 30 → 25
Virtuous Terralynx (Earth Empath)
• Max Health Heal %: 6 → 4
• Grit & Resolve: 12 → 20
• Grit & Resolve Duration: 8 → 5
• Omega Radius: 30 → 25
Virtuous Emberlynx (Fire Empath)
• Max Health Heal %: 6 → 4
• Omega Radius: 30 → 25
Virtuous Floralynx (Nature Empath)
• Max Health Heal %: 8 → 6
• Healing Efficiency: 10 → 8
• Omega Radius: 30 → 25
Virtuous Zephyrlynx (Air Empath)
• Max Health Heal %: 6 → 4
• Omega Radius: 30 → 25
Anteater (Vermi, Vermillia, Vermilliare)
• Dodge Chance: 35/35/35 → 15/25/35
• Omega Radius: 30/30/30 → 20/25/30
• Omega Power: 35/40/45 → 25/35/45
• Omega Power Duration: 10/10/10 → 6/8/10
Thylacine (Dash, Rake, Umbre)
• Omega Damage: 230/300/370 → 230/270/340
Dodo (Kukka, Kukkulus, Kukkaraph)
• Shield: 100/150/250 → 125/175/250
• Stun/Focus Duration: 3.5/3.5/3.5 → 2.5/3/3.5
• Focused Damage: 20/25/30 → 15/20/25
Pangolin (Flare, Singe, Sear)
• Omega Radius: 24/24/24 → 21/23/25
• Damage Reduction: 35/35/35 → 35/40/45
• Omega Damage: 20/30/40 → 25/35/45
Shoebill (Fern, Fernite, Blazenite)
• Attack Speed Allies Duration: 5 → 3.5
• Attack Speed Enemies Duration: 5 → 3.5
Polar Bear (Mjoll, Jokull, Jotun)
• Attack Damage & Speed Steal: 20/20/20 → 15/20/25
• Attack Damage & Speed Duration: 5/5/5 → 4/5/6
Grilla (Monkey Rogue)
• Grilla statue : Added a Taunt functionality
• Taunt Radius: 20/20/20 (New)
• Taunt Duration: 1/1/1 (New)
Penguin (Slappin, Stabbin, Slashin)
• Attack Speed: 50/50/50 → 40/50/60
• Attack Damage: 10/20/30 → 15/30/45
Terror Bird (Pho, Phorus, Phosphorus)
• Omega Damage: 150/200/250 → 140/190/240
Synergies
Steam
• Omega Power: 25/35/45 → 20/30/40
• Energy Regen: 5/8/10 → 4/7/10
Mud
• Attack Speed Debuff: 3/4/5 → 4/5/6
Magma
• Energy Damage: 25/30/40 → 30/40/50
• Grit & Resolve: 10/12/15 → 8/10/12
Bloom
• Every X Seconds: 9 → 8
• Omega Power: 15/22/30 → 10/15/20
• Health Regen: 20/25/30 → 15/20/25
Dust
• Omega Power: 10/15/20 → 20/30/40
Shock
Each Shock Unit on the board calls lightning to strike the lowest Energy Resist Enemy every 4 seconds, damaging and reducing their Energy Resistance.
• Energy Resistance Debuff: 3/5/7 (New)
• 250 Energy Damage & 3 Energy Resist
• 300 Energy Damage & 5 Energy Resist
• 350 Energy Damage & 7 Energy Resist
• Debuff Duration: Permanent (New)
Wildfire
• Max Energy as Energy Damage: 200/300/400 → 150/200/250
• Damage over Time (DoT) Vamp%: 30/40/50 → 20/30/40
Spore
• Heal: 50/75/100 → 75/100/125
Empath
• Allies Shield: 175/275/375 → 125/225/325
• Allies Healing Efficiency: 8/16/24 → 6/12/20
• Empath Shield: 350/550/750 → 250/450/650
• Empath Healing Efficiency: 20/40/60 → 12/24/40
Berserker
• Attack Speed: 4/5/6 → 5/6/7
• Increased Damage %: 125/175/225 → 150/200/250
Behemoth
• Every X Attack: 5 → 4
• Max Health % as Damage: 15/20/25 → 18/23/28
Colossus
• Taunt Radius: 30 → 26
Vanguard
• Fixed Stun component after Blink.
Predator
• Fixed the Damage Increase buff after Blink.
• Damage after Blink: 100% → 150%
• Execute %: 8/13/18 → 10/15/20
• Crit Chance: 25/35/50 → 30/40/50
Revenant
• Fixed Attack Speed decrease behaviour when using multiple Revenant units.
• 20% Attack Speed decrease for all Revenant units → 20% Attack Speed decrease for each Revenant unit.
• Crit Chance: 15/25/35 → 25/35/45
Invoker
• Energy Cost % as Omega Power: 18/22/25 → 20/24/27
Mystic
• Shield Amount: 150/250/350 → 250/350/450
• Attack Speed: 15/22/30 → 18/25/33
Enchanter
• Damage Radius: 16 → 18
Arcanite
• Energy Damage from Omega Power: 40/55/70 → 35/50/65
Augments
Quantum Nulifier
Fixed behaviour where the Physical/Energy resistance was not applied. Fixed wrong Radius value.
• Radius: 35/35/35 → 25/25/25
Fortification Catalyst
Fixed wrong Radius value.
• Radius: 35/35/35 → 25/25/25
Siphon Matrix
• Fixed wrong Radius value.
• Radius: 35/35/35 → 25/25/25
Razor Assimilator
• Crit Chance: 10/15/20 (Removed)
• Energy Damage: 20/30/40 (New)
Hyperkinetic Stimulator
• Crit Amp: 30/45/60 (Removed)
• Omega Power: 15/23/30 (New)
Omnigenic Modulator
• Crit Chance: 10/15/20 (Removed)
• Crit Amp: 10/15/20 (New)
Temporal Safeguard
• Damage Reduction: 20/30/40 → 20/25/35
Fusion Ignitor
• Physical Damage: 20/30/40 → 14/22/30
• Energy Damage: 20/30/40 → 14/22/30
Photonic Unity
Bonus 1
• Energy: 4/6/8 → 2/3/4
• Omega Power: 2/3/4 (New)
Bonus 2
• Crit Amp: 4/6/8 → 2/4/6
• Crit Chance: 2/3/4 (New)
Survival Protocol
• Shield: 300/450/600 → 400/600/800
Apex Empowerment
• Crit Chance: 2/3/4 (Removed)
• Energy Attack Damage: 4/6/8 (New)
Devastation Surge
• Energy Attack Damage: 4/3/8 (Removed)
• Crit Chance: 2/3/4 (New)
Parasitic Link
• 2 Nearest Allies Vamp: 10/15/20 → 8/12/16
Legendary Augments
Sentinel Stunwave
• Thresholds: 67/33 → 75/25
Sentinel Resonance Infusion
• Energy Regen: 4 → 5
• Omega Power: 30 → 35
Succors Gift
• Number of Allies: 2 → 3
• Heal %: 2 → 5
Retributions Call
• Thorns: 50 → 70
Vampiric Price
• Vamp: 40 → 50
• Max Health % Heal: 2 → 5
Communal Regrowth
• Number of Allies: 2 → 3
Titan’s Redoubt
• Physical Resistance: 3 → 5
Saccarine Escape
• Invulnerable: 2 seconds (New)
Vengeful Smite
• Stun: 0.1 seconds (New)
• Number of Attacks: 2 → 3
Weapons
Note: The descriptions for weapons will be updated in the next client update.
Bug Fixes & Updates:
• Fixed some Mastery Point issues causing the session to be desynced or the units to be reverted.
• Updated the FAQ texts and links for Arena & Overworld within the Settings Menu.
• Fixed an issue where the Patching Data was not displayed when updating to a newer version.
• Addressed an issue where the Movement Fee was applied again after reconnecting to the session.
• Fixed an issue where the Team View popped up when the Battle Phase started.
Arena Patch v0.3.3 Mud Hotfix
Fixed the Mud Energy Gain interaction with the Ranger Gauntlet.
Energy Gain is received only when doing a basic attack.
Arena Patch v0.3.3 Techno Leecher Hotfix
Corrected an unintended issue with Techno Leecher, ensuring that debuffs are now applied based on the Augment holder's stats rather than the opponent team's.
Press
Ben
Lead Game Designer
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