Updated
Nov 27, 2024
Illuvium: Arena Gauntlet Patch 1.3.1

Arena Patch 1.3.1 – Key Changes and Balancing
Rangers,
The Arena Patch V1.3.1 is here, and with it comes a series of balancing adjustments aimed at improving fairness and gameplay strategy across the Gauntlet. This patch focuses on nerfing overperforming Illuvials, synergies, and weapons, as well as refining augments to create a smoother, more competitive experience for all players.
Let’s dive into the details.
Illuvials
Tenrec:
Attack Damage reduced from 75/110/155 to 65/95/125.
Synergies
Rogue 4/6:
Critical Chance and Amplification reduced from 10/18% to 8/14%.
Predator:
Predator 2 Critical Chance reduced from 20% to 15%.
Verdant:
Passive Healing reduced from 20/30/40 to 15/25/35.
Templar:
Physical Resistance Steal reduced from 4/5/6 to 3/4/5.
Extra Damage every 3 auto-attacks increased from 30/60/120% to 40/70/120%.
Berserker:
Extra Damage every 3 auto-attacks reduced from 50/75/100% to 35/70/100%.
Frost:
Blind effect delay increased from 1.7s to 3s.
Augments
Vanquisher Uplink:
Immune and Invulnerable duration reduced from 4s to 3s.
Evasive Veiling:
Blind and Lethargic duration reduced from 5s to 4s.
Weapons
Weapon nerfs were a primary focus of this patch to reduce the impact of the Ranger protagonist and align weapon performance more evenly.
Highlights:
Ranger damage was reduced by 25% across the board.
Cleaver and Sceptre lines received additional nerfs.
Some minor buffs to underperforming weapons.
Tier 0
Staff:
Omega Shield reduced from 200/275/400 to 150/200/300.
Sword:
Omega Damage reduced from 400/550/700 to 250/350/500.
Attack Damage reduced from 75/105/150 to 55/75/105.
Dagger:
Omega Damage reduced from 275/450/750 to 250/350/550.
Attack Damage reduced from 80/110/150 to 45/65/95.
Shield:
Omega Damage reduced from 125/250/425 to 100/200/300.
Damage Reduction reduced from 10/25/45% to 10/20/40%.
Attack Damage reduced from 130/185/275 to 45/70/100.
Gloves:
Omega Damage increased slightly from 250/335/425 to 250/350/450.
Tier 1
Staff:
Omega Damage reduced from 150/225/300 to 100/150/200.
Max HP Damage reduced from 2/3/4% to 1/2/3%.
Attack Damage reduced from 60/90/140 to 45/60/90.
Edge:
Omega Damage reduced from 375/550/650 to 250/300/400.
Attack Damage reduced from 95/130/170 to 70/85/100.
Guard:
Omega Shield reduced from 650/950/1300 to 500/650/800.
Attack Damage reduced from 80/100/130 to 60/75/105.
Tier 2
Blade:
Omega Attack Speed Reduction adjusted from 0.25/0.5/0.75% to 0.25/0.35/0.5%.
Attack Damage reduced from 150/180/230 to 65/100/140.
Bastion:
Omega Reflect Energy Damage reduced from 0/30/55 to 0/15/30.
Attack Damage reduced from 190/230/300 to 75/95/120.
Rod:
Attack Damage reduced from 100/120/150 to 50/65/80.
Tier 3
Blaster:
Omega Damage reduced from 600/900/1300 to 400/650/1050.
Attack Damage adjusted from 105/150/220 to 120/150/200.
Attack Speed from 80 to 60.
Maulers:
Omega Shield reduced from 200/250/300 to 100/150/200.
Attack Damage reduced from 75/110/165 to 50/60/75.
Boomerang:
Omega Damage reduced from 400/500/650 to 250/350/500.
Omega Damage Gain reduced from 0/3/5% to 0/1/2%.
Attack Damage reduced from 95/105/125 to 70/85/110.
Tier 4
Flail:
Omega Damage reduced from 150/225/400 to 150/200/300.
Attack Damage was reduced from 188/228/284 to 110/130/175.
Attack Speed increased from 80 to 90.
Bow:
Omega Damage reduced from 500/550/700 to 350/400/500.
Attack Damage reduced from 100/145/200 to 90/100/135.
Cleaver:
Attack Damage reduced from 150/250/350 to 90/140/200.
Tier 5
Sceptre:
Omega Damage reduced from 550/800/1100 to 250/400/600.
Attack Damage reduced from 110/165/230 to 80/100/125.
Maul:
Omega Damage reduced from 400/550/700 to 250/300/400.
Resistance Reduction adjusted from 0/20/20 to 0/10/10.
Omega Power and Attack Damage Reduction adjusted from 0/0/15 to 0/0/10.
Attack Damage reduced from 200/270/350 to 150/200/250.
Lance:
Omega Damage reduced from 300/450/600 to 200/250/350.
Omega Shield increased from 300/350/450 to 300/400/500.
Attack Damage reduced from 170/200/250 to 100/125/150.
Why These Changes? The goal of Arena Patch V1.3.1 is to address outliers that skewed win rates in specific strategies. By nerfing overpowered synergies and weapons, we create a more balanced, competitive environment that rewards strategy and skill.
The Illuvium Team
Press
Illuvium
Illuvium
Subscribe
Get news, updates and announcements delivered direct to your inbox