Updated
Dec 20, 2024
Illuvium: Arena Gauntlet Patch 1.3.2

Gauntlet Balance Patch Notes - Patch V1.3.2
This patch focuses on addressing balance and refining synergy mechanics to enhance gameplay depth. Empath and Psion dominance has been reduced based on win rate data, while Fighters receive a general performance boost. Additionally, higher-tier Rogues, specifically the Penguin, Thylacine, and Pterodactyls lines, have been given targeted enhancements to improve their underperformance.
We have simplified base synergy effects and descriptions from a synergy perspective to align with their role as foundational mechanics. The complexity removed from base synergies has been transferred to composites, which have seen their power level doubled and now have a much more noticeable and end-game-oriented impact. To support this, we’ve reworked several composites to give them more unique effects and stronger personalities, with plans for additional composite updates and reworks in the future.
The addition of the Ranger has made base synergy thresholds too easy to achieve, so these thresholds have been adjusted to promote better vertical composition scaling; further details are below. Furthermore, the new composite impact curve has been adjusted to tie better the difficulty of achieving composite thresholds, ensuring that harder-to-reach thresholds offer significantly greater power rewards. These adjustments aim to create a more balanced and engaging progression experience while making composites feel more rewarding and impactful.
Illuvials
Earth Volante
Old: Stunned and silenced the target for 0.75/1.5/2.5 seconds.
New: Stuns target and gains invulnerability for 0.5/1/1.5 seconds.
Atippo Line
Energy Cost: Increased from 120 to 140.
Earth Atippo
Stun Duration: Reduced from 1.25/1.5/1.75 to 0.75/1/1.25 seconds.
Air Atippo
Attack Speed Buff: Reduced from 15/25/35% to 10/20/30%.
Blind Effect: Reduced from 2/2.5/3 seconds to 1.5/2/2.5 seconds.
Water Atippo
Omega Energy Gain: Reduced from 10/15/20 to 8/12/16.
Mammoth
Energy Cost: Increased from 165 to 180.
Tiktaalik
Health: Reduced from 2000/3000/4500 to 1800/2600/3800.
Fennex Fox
Health: Reduced from 1000/1400/2000 to 800/1200/1800.
Pterodactyl
Omega Power Damage: Increased from 700/850/1000 to 900/1000/1150.
Thylacine
Omega Power Damage: Increased from 125/200/325 to 150/250/400.
Attack Damage: Increased from 115/170/270 to 125/180/280.
Health: Increased from 1450/2050/2900 to 1600/2100/2900.
Polar Bear
Energy Cost: Increased from 90 to 100.
Omega Damage: Increased from 200/300/400 to 250/350/500.
Heal from Omega: Increased from 8/14/20% to 10/15/20%.
Attack Damage: Increased from 105/155/220 to 115/165/230.
Pistol shrimp
Omega Power Damage: Adjusted from 945/1575/2415 to 1000/1500/2300.
Cast Duration: Reduced from 4.2 seconds to 4 seconds.
Penguin
Attack Damage: Increased from 105/150/225 to 125/175/250.
Star-nosed Mole
Attack Damage: Increased from 105/130/185 to 115/140/195.
Red Panda
Attack Damage: Reduced from 90/120/155 to 85/115/150.
Shoebill
Health: Reduced from 1525/2150/2650 to 1400/2000/2500.
Scorpion
Attack Damage: Reduced from 95/145/225 to 95/145/220.
AntEater
Dodge Chance on Omega: Standardized to 10% across all tiers (from 10/15/20%).
Air Units
Innate Dodge Chance: Reduced from 7% to 5%.
Tempest Units: Innate Dodge Chance reduced from 15% to 10%.
Komodo Dragon
Blind Duration: Reduced from 1.5/2/2.5 to 1/1.5/2 seconds.
New Effect: Smoke cloud now damages nearby enemies, dealing 40/45/50 energy damage per second for 4 seconds.
Base Synergies
New thresholds: 2/3/5/7/9 (Previously 2/3/4/6). This adds verticality while preserving accessibility.
Secondary bonuses were removed; only base synergy units benefit from simplified effects.
Water
Energy Regen: Adjusted from 3/5/8/12 to 4/5/6/10/15.
Earth
Grit & Resolve: Adjusted from 15/25/40/64 to 15/20/25/50/100.
Fire
Extra Damage: Adjusted from 10/18/32/42% to 15/20/25/40/65%.
Nature
Max Health Removed.
Health Regeneration: Increased from 0.5/0.75/1.25/1.75% to 1/1.25/1.5/2.5/3.5%.
Air
Increased Energy Cost Removed.
Dodge: Increased from 10/15/20/35% to 20/25/30/45/70%.
Classes
Threshold-specific bonuses removed.
Bulwark
Resistances: Increased from 15/30/35/45 to 30/40/50/75/125.
Fighter
Attack Speed: Increased from 18/36/40/45% to 25/35/45/60/90%.
Rogue
Crit Chance & Amp: Increased from 8/14/18/22% to 14/17/20/28/40%.
Blink Delay: Reduced from 1.5 seconds back to 0.5 seconds.
Psion
Omega Power: Increased from 12/22/30/36 to 20/25/30/45/70.
Empath
New Effect: Empaths now shield themselves for 550/750/900/1300/2000.
Composites
Tsunami
Effectiveness: Increased from 40/50/65% to 50/60/85%.
Granite
Thorns: Increased from 15/20/25 to 15/40/90.
New Effect: Units become invulnerable at combat start for 4/6/9 seconds (replaces Grit & Resolve bonus).
Inferno
Max Health as Pure Damage: Increased from 1/2/3% to 2/4/6%.
Verdant
Max Health Heal: Increased from 25/40/55% to 35/50/100%.
Heal Amount: Increased from 15/25/35 to 20/30/75.
Healing Duration: Increased from 4 seconds to 6 seconds.
Tempest
New Effect: Enemies’ Omega costs increase by 20/45/120%. Additionally, on dodge, Tempest units gain 4/6/10 Energy.
Mud
New Effect:
Mud units now steal 35/45/60% of enemies’ attack speed.
First-time health drops below 50% and, upon vanquishing, slows enemies' attack speed within a 25-hex radius for 5 seconds.
Spore
New Effect: On Omega, heals for 5/10/20% of health and burns 10/20/40% of the enemy team's energy cost.
Frost
Stacks: Increased from 1/1/2 to 1/2/4.
Stack Application Frequency: Adjusted from 3/3/3 seconds to 4/4/4 seconds.
Blind Area: Increased from 25 to 35 hexes.
Blind Duration: 3/5/8 seconds.
Wildfire
Percentage of Energy Cost as Damage: Increased from 175/250/325% to 200/300/500%.
Vamp Percentage: Increased from 20/30/35% to 20/30/50%.
Magma
AoE Damage: Increased from 25/45/70 to 80/135/200.
Grit & Resolve: Reduced from 15/20/25 to 10/15/20.
Bloom
Omega Power Gain: Increased from 7/10/15% to 10/15/30%.
Health Regeneration: Increased from 5/10/12 to 10/15/30.
Max Health Bonus: Increased from 70/100/150 to 100/150/300.
Dust
Duration: Increased from 2.5/3.5/4.5 seconds to 3.5/5/7 seconds.
Omega Power Reduction: Increased from 25/35/45% to 30/60/70%.
Blind Removed.
New Effect: Reduces attack damage by 30/60/70%.
Steam
Omega Power: Increased from 20/30/40% to 50/75/100%.
Energy Regen: Increased from 5/8/12 to 10/20/30.
Toxic
Poison Stacks: Increased from 1/1/2 to 1/2/3.
Stack Frequency: Adjusted from 4/4/4 seconds to 4/2/2 seconds.
Health Gained: Increased from 150/200/300 to 250/400/700.
Shock
Damage: Increased from 125/150/200 to 125/175/250.
Energy Resistance Reduction: Increased from 4/6/8 to 5/7/10.
Berserker
Attack Speed Gain per 3 Autoattacks: Reduced from 3/4/5% to 2/3/4%.
Extra Attack Damage: Increased from 35/70/100% to 125/200/300%.
Behemoth
Max Health Damage: Increased from 10/14/18% to 20/30/40%.
Stun Duration: Increased from 1/1.25/1.5 seconds to 2/3/4 seconds.
Slayer
Attack Speed Gain: Adjusted from 50/50/50% to 35/60/100%.
Extra Physical Attack Damage on Crit: Increased from 2/4/5 to 4/6/8.
Arcanite
Energy Cost to Attack Speed Conversion: Increased from 55/65/85% to 45/90/140%.
Omega Power to Energy Damage Conversion: Increased from 55/65/80% to 45/90/140%.
Templar
Resistance Steal per 3 Autoattacks: Increased from 3/4/5 to 3/4/8.
Extra Attack Damage: Increased from 30/60/120% to 50/100/250%.
Colossus
Bonus Health: Increased from 20/25/30% to 25/45/90%.
Bonus Resistances: Increased from 30/40/50% to 35/55/100%.
Vanguard
First Stun Duration: Adjusted from 2.5/2.75/3 seconds to 3/4/5 seconds.
Resistance Gain on Crit: Increased from 5/8/12 to 10/20/30.
Damage Reduction on Takedown: Increased from 20/40/50% to 20/50/80%.
Harbinger
Resistance Gain on Omega: Increased from 40/65/90 to 50/150/250%.
Omega Gain Below Health Thresholds: Increased from 45/70/95% to 50/150/250%.
Aegis
Shield Gain: Increased from 200/400/750 to 450/750/1000.
Resistance Share Percentage: Increased from 20/30/40% to 45/75/100%.
Resistance Gain: Increased from 30/45/60 to 45/75/100.
Predator
First Crit Extra Damage: Adjusted from 100/100/100% to 50/150/300%.
Crit Chance: Adjusted from 15/25/30% to 10/20/30%.
Crit Amplification: Increased from 10/35/50% to 10/150/250%.
Removed Bonus Crit Amplification on Takedown.
New Effect: Executes targets at 10/15/20% Health.
Phantom
New Effect: Omega can crit.
AoE Damage on Blink: Adjusted from 100/150/200 to 50/250/400.
Critical Chance: Adjusted from 5/10/15 to 5/15/20%.
Omega Gain on Crit: Adjusted from 7/9/10% to 5/10/20%.
Revenant
Attack Speed Reduction Duration: Standardized to 5 seconds across all thresholds.
Shield on Crit: Increased from 75/125/175 to 50/250/400.
Invoker
Bonus Effectiveness: Increased from 10/13/16% to 20/25/40%.
Enchanter
Shield & Pure Damage: Adjusted from 85/135/180 to 100/200/300.
Mystic
New Effect: The highest Health and highest Attack Damage Illuvial in your team receive a stat buff of 15/50/100%.
Effects
Frost
Max Stacks: Increased from 9 to 10.
Attack Speed Reduction per Stack: Increased from 3% to 5%.
Poison
Max Stacks: Increased from 5 to 10.
Pure Damage Max Health: Increased from 0.1% per second to 0.2% per second.
Hyper
Fighter
Fighters gain Resistance Piercing, up to 40%. Reaching Full Hyper doubles this effect.
Bulwark
Bulwarks gain scaling Damage Reduction of up to 15%. Reaching Full Hyper doubles this effect.
Rogue
Rogues gain scaling Critical Amplification, up to 50%. Reaching Full Hyper doubles this effect.
Psion
Psions gain Energy Scaling Damage and reduce enemy Energy Resistance when dealing with Omega Damage.
Empath
Empaths amplify nearby allies' attack damage and grant shields when allies attack.
Weapons
Issue Identified: The Blade weapon line wasn’t benefiting from its composites. This weapon line lacks an omega, but its composites (Spore and Phantom) were omega-dependent.
Solution: We’ve implemented a triple synergy switch across the following weapon lines to address this issue.
Edge (Updated Synergies)
Old Synergies:
S1: Air / Fighter
S2: Frost / Fighter
S3: Frost / Arcanite
New Synergies:
S1: Air / Rogue
S2: Spore / Rogue
S3: Spore / Phantom
Blade (Updated Synergies)
Old Synergies:
S1: Air / Rogue
S2: Spore / Rogue
S3: Spore / Phantom
New Synergies:
S1: Air / Fighter
S2: Frost / Fighter
S3: Frost / Slayer
Boomerang (Updated Synergies)
Old Synergies:
S1: Fire / Fighter
S2: Fire / Slayer
S3: Shock / Slayer
New Synergies:
S1: Fire / Fighter
S2: Fire / Arcanite
S3: Shock / Arcanite
Suits
Xenolink
New Passive Effect: Gain 10/25/50 Omega Power.
Energy Regeneration: Increased from 3/5/10 to 5/7/10.
Health: Reduced from 1000/1350/1950 to 700/1000/1500.
Physical Resistance: Reduced from 40/60/80 to 30/50/70.
Energy Resistances: Reduced from 60/80/100 to 40/60/80.
Fixes
Critical Chaos
Fixed an issue that caused 3x the amount of attack damage stats to be granted incorrectly.
Pistol shrimp
We reworded the Omega Description for better clarity and understanding.
Hexasuit
Fixed an issue where only half of the Omega Power from the suit's passive was being applied.
Known Issues
Pterodactyl VFX
On Omega, the Pterodactyl line displays a smaller area than it actually covers, resulting in a hitbox that is larger than what’s shown in the UI.
Hot Fix Balance Patch Notes 1.3.2:
Bug Fixes
Snail and Pangoline Omega Effect: Fixed an issue where casting fast enough could stack Damage Reduction indefinitely, making them invulnerable.
Legendary Augments
Evasive Veiling:
Blind and lethargic duration reduced from 4 seconds to 3.5 seconds.
Futilic Resistance:
Resistances stolen reduced from 6 to 5.
Inevitable Ruin:
Physical resistance reduced from 65 to 60.
Mirrored Erosion:
Energy resistance reduced from 65 to 60.
Sentinel Resonance Infusion:
Omega Power gained reduced from 40 to 35.
Perpetual Entropy:
Energy regeneration reduced from 15 to 12.
Inhibition Field:
Energy Efficiency Reduction decreased from 50% to 35%.
Area of effect radius increased from 30 to 40 hexes.
Vampiric Price:
Omnivamp reduced from 50% to 40%.
Max Health healing reduced from 5% to 4%.
Augments
Redemption Core:
Health regeneration reduced from 1.5% to 1.25%.
Temporal Safeguard:
Healing reduced from 250 to 175.
Resilience Shatter:
Energy resistance reduction decreased from 50 to 30.
Area of effect radius increased from 25 to 30 hexes.
Survival Protocol:
Effect duration increased from 5 to 7 seconds.
Mystic Adjustments
Stat increase reduced from 15/35/75% to 10/20/40%.
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