Updated
Aug 21, 2024
Illuvium DAO Governance Newsletter - June 2024

June 2024 Governance Newsletter
By: Illuvium Community Council
Illuvium Main Council (IMC)
Members: Animositas, Blickter, Kieran, Scrubadubdad, Viper Proposals Voted: 7.
Approved: 2.
Declined: 3.
Revisions Needed: 2. Meeting Minutes: IMC June 2024
Illuvium Community Council (ICC)
Members: Scoriox, Jaganite, JP, Nijafe, Paz.
Proposals Voted: 7. Approved: 6.
Declined: 1.
Meeting Minutes: ICC June 2024
Voted Proposals Recap
IIP-52 Revenue Distribution Pre-fuel Prod. and Compensation for Delay
Sponsor: Dr.Spoon
Key Contributors: Tailless (Distribution model)
Discussion: https://discord.com/channels/760344898200666112/1230284872262877274
Result: Declined.
Rationale:
The simultaneous launch of Illuvium Zero (IZ), Overworld, and Arena on July 25th, as per IIP-54, renders the proposal outdated.
Additional compensation and revised revenue distribution structures are unnecessary because Fuel crates airdrops and ILV Loyalty rewards already mitigate the impact on landowners.
The rationale for pressuring the Illuvium Main Council to prioritize Zero is unfounded since development is managed by Labs, not the Council.
Penalizing ILV stakers to benefit landowners is inequitable and sets a bad precedent.
Ensuring fair and beneficial outcomes for the entire DAO is paramount, making this proposal unsuitable
IIP-53 Automated Drone Trips for Resource Gathering
Sponsor: Filow.
Key Contributors: ScrubaDubDad, Scoriox, Dr.Spoon, Torrex, zz cap, JoshETH, ape41, Artemis, Doooom, Amino.
Discussion: https://discord.com/channels/760344898200666112/1233368192798298182
Result: Revisions needed.
Rationale:
The concept is fundamentally good, providing another sink for the game and increasing efficiency in aspects players may not find interesting.
The proposal should be revised to:
Differentiate between the concept and execution, allowing Labs flexibility in ideating features.
Segment community feedback to influence, but not dictate, the final product.
Game system proposals should give Labs the freedom to shape features without being constrained.
The idea of players spending money to save time in acquiring assets is valid but requires checks to protect the economy and gameplay.
Implementing this concept pre-emptively could be premature without data on player behavior post-launch.
Current systems allow player agency via the marketplace, which should be maintained.
Excessive detail in the proposal might restrict Labs' ability to build and tweak game systems.
IIP-54 Changing Illuvium Zero Launch Timing to Synchronized Release with Overworld and Arena
Sponsor: Kieran | Illuvium.
Key Contributors: None.
Discussion: https://discord.com/channels/760344898200666112/1237926169756696628
Result: Approved.
Rationale:
The proposal aligns with Illuvium Labs' game development plans and addresses community concerns.
Provides a fair solution with temporary fuel production boosts on Mega Cities, resolving mixed expectations.
Ensures players have necessary fuel to fund gameplay runs and clarifies the rollout of Illuvium Zero, Overworld, and Arena.
Acknowledges that full implementation of blueprints and Mega Cities before launch is not feasible, offering a balanced approach instead.
Originated from Kieran/Labs, addressing initial fuel scarcity and meeting community needs.
Considered the best available solution for Open Beta Launch, balancing practicality with community expectations.
IIP-55 Training Grounds, Illuvial Staking and TrainingDex
Sponsor: Dr.Spoon.
Key Contributors: Filow, Scoriox, MegaRatty, HappyBallz.
Discussion: https://discord.com/channels/760344898200666112/1233071586555330560
Result: Declined.
Rationale:
Similar to IIP-50; the ideas need to be merged into a single proposal.
The proposal is too detailed, encroaching on game design responsibilities that should remain with Illuvium Labs.
Concerns were raised about gameplay integration and economic implications, particularly the risk of harming the intended economy by allowing experience gain outside Arena/Overworld combat.
IIP-56 Competitive Open Beta Launch
Sponsor: Patate.
Key Contributors: None.
Discussion: https://discord.com/channels/760344898200666112/1247856100070654003
Result: Declined.
Rationale:
Arena rewards are already planned for the open beta launch, making this proposal redundant.
The proposal miscommunicates the relationship between titles in the ecosystem, which should not be treated as the DAO's official position.
The idea that players need rewards to enjoy the game is disagreed upon; forced rewards can incentivize unsportsmanlike behavior and limit leaderboard significance.
IIP-58 Coherent and Consistent Airdrop Structure
Sponsor: Ligyron.
Key Contributors: None.
Discussion: https://discord.com/channels/760344898200666112/1251221577119432805
Result: Revisions needed.
Rationale:
Holos/Dark Holos should be prioritized, and the chance to gain points quickly is driving new player interest.
The belief that all players are solely focused on airdrop points is not universally applicable; many still enjoy the game itself.
Although Holos/Dark Holos may feel overdone to some, they add a "lottery-like" experience that benefits player engagement and testing.
IIP-58-R Coherent and Consistent Airdrop Structure
Sponsor: Ligyron
Key Contributors: None.
Discussion: https://discord.com/channels/760344898200666112/1251221577119432805
Result: Approved.
Rationale:
Aligns with community sentiment, emphasizing the importance of trust.
Has actionable changes that capture the spirit and intent of fairness.
A phased approach to the campaign allows players to retain autonomy in how they participate, with transparent rules each step of the way.
Introducing sub-periods minimizes the impact of changes and allows for necessary adjustments, maintaining fairness and integrity throughout the campaign.
Major Discussions
Play-for-Airdrop Idea
Author: Cobs.
Upvotes: 103.
Downvotes: 0.
Objective:
Implement a minimum playtime requirement (100-200 hours) to earn points, preventing bots from completing the tier list through marketplace trading alone without engaging in actual gameplay.
Discussion: https://discord.com/channels/760344898200666112/1247210980518264863
Open Testnet Part 3
Author: Patate.
Upvotes: 39.
Downvotes: 0.
Objective:
Introduce the addition of a third part to the extended open testnet, which would incorporate the Arena.
This addition aims to enhance the user experience, allow for testing of new features, and identify and fix bugs before the Open Beta launch.
Discussion: https://discord.com/channels/760344898200666112/1247641811552436264
A Swift Rollback of Master Shard Crafting Requirements
Author: Spiralogic.
Upvotes: 62.
Downvotes: 33.
Objective:
Rollback the crafting costs of master shards from 800 dust to 80.
Avoid unfair rewards for those who accumulated an excessive amount of shards.
Discussion: https://discord.com/channels/760344898200666112/1250532290849673369
Helpful Links
Governance Hub - https://gov.illuvium.io/#/
Council Chambers - https://discord.com/channels/760344898200666112/809220500756234280
Council Meeting Minutes
https://link.illuvium.io/CouncilMeetingMinutes
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