Updated
Mar 5, 2024
Zero Alpha 0.1.5 Public Patch Notes
A new update for Illuvium: Zero (v0.1.5) is now live!. This update includes the following fixes and new features:
This patch includes many bug fixes to improve the game's overall feel. Keep in mind it is local at this point, and we need to spend time balancing it, so please let us know your feedback so we can get it to its final state as quickly as possible.
Bug Fixes
Critical Bugs:
Fixed an exploit which allowed you to duplicate fuel by selling structures.
Fixed a rare case where on resetting your plot, it would be overrun by obstacles.
UI Bugs:
Fixed converter passive generation:
Collect button doesn’t disappear anymore
Resources generate automatically correctly
Resource count should not show negative values in T4 plots anymore
Hyperion Lathe now calculates efficiency correctly around hyperion sites
Updated class icons
Added a warning when cancelling building upgrades that you lose all resources in the process.
Fixed experience bar overflowing when reaching high levels
Misc:
The frame limiter was enhanced to prevent screen tearing while moving the camera.
Features
Gameplay Feature:
Marketplace transport times are now shown in the different marketplace UIs and are capped to a maximum of 7 days. No more 6 months long transfers. Existing trades are recapped to this maximum time.
More consistent scanning chances: on each failed scan, your chances to find an illuvial grow. These chances reset on every success.
Known Issues
Some goals can be skipped if player doesn’t acknowledge previous sequence goals.
Level resets to 100 after reaching level 2900.
Frame limiter is not active in main menu on game launch.
Various UI issues.
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