Illuvitars are Illuvium collectibles used as profile pictures in Illuvium games and much more
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Illuvium was founded in 2020 by three brothers - Kieran, Aaron, and Grant Warwick.
After Kieran spent some time investing in the crypto space in early 2020, he stumbled upon NFTs and eventually blockchain gaming; this led to him approaching Aaron (Head of Game Design) and Grant (Co-Art Director) to build their own game. All three brothers agreed that the opportunity deserved AAA quality but deciding the genre would be tricky.
Grant and Kieran grew up collecting Pokémon cards and agreed that it had to be a modern-day creature collection game. Aaron wasn’t as enthusiastic about the idea. He wanted it to have more skill components and pitched them on an Auto-battler similar to TFT. After hours of robust discussion, they couldn’t agree and decided to leave the decision to the next day. They didn’t know that Aaron would get to work immediately designing a game that would incorporate the skilful auto-battler that he had fallen in love with and an Open-world that allowed the collection of the characters. The brothers met the next day and Aaron pitched his idea. After a few minutes, they agreed that the combination of a collection and auto battler game was it.
With their eldest brother Kain Warwick one of the pioneers of DeFi, The next step was working out which elements they would include. They decided to have Governance and Staking, which featured a novel idea to distribute all of the in-game revenue back to people staked in the protocol.
Once they decided on the DAO framework, they split up to work on their responsibilities. For Aaron, it was designing the game, Grant creating the branding and art style, and Kieran raising the capital.
They completed both of their private raises in Early 2021 and then had the capital to start hiring new talent.
Hiring was rapid; within the first three months, the team had grown to nearly 50 people, with no slowing down. By the end of 2020, the team had grown to 200 people, and they were about to ship their first Beta.
Development of Illuvium began in early 2021.
Illuvium has partnered with the following firms:
- IOSG
- Framework
- YBB Foundation LTD
- Delphi Digital
- Lotus Capital
- bitscale capital
- ChainLink
- Immutable X
- OSAZ
- Stake DAO
- Yield Guild
- INFLUX
- Bitcoin.com
- Quantstamp
- Blocksync Ventures
- BGA, Blockchain Game Alliance
In the game, team synergy is crucial to success not only in conquest, but also in evolution. Having a single impressive Illuvial is not enough to make your team unbeatable. The synergy of the entire set plays a pivotal role in the collective value, the momentum of continuous wins, and enjoyment of gameplay. Same goes for the Illuvium team.
We are a rapidly growing multinational organisation of over 140 people, dedicated to bringing in the best and most promising professionals.
We are constantly fine-tuning our workforce the same way we are fine-tuning our game: with attention to detail, balanced by an unwavering gaze at the big picture.
Kieran Warwick — Co-Founder and CEO
Kieran is a proven serial entrepreneur. Working alongside his brother Kain Warwick in e-commerce, Kieran was exposed to Bitcoin and Ethereum early on. His enthusiasm for the crypto space led to joining Blueshyft. While there, Kieran successfully onboarded major Australian Exchanges and started the world’s first OTC cryptocurrency exchange.
Additionally, Kieran helped The Burger Collective amass 100,000 unique reviews, 20,000 monthly web app users, and established a partnership with the global business, DoorDash. At the same time, DeFi was quickly growing, and Kieran and Kain (Synthetix ) wanted to explore the uncharted areas of opportunity. With his background and interest in trading penny stocks, Kieran wanted to pioneer a DeFi project that would be a game-changer (pun intended) for the industries it represented. With this in mind, he tapped his brother Aaron (Co-Founder/Game Designer) to develop what will be the first AAA gaming title on the Ethereum blockchain, and Illuvium was born.
Aaron Warwick — Co-Founder and Game Designer
While studying Computer Engineering and Physics at the University of Wollongong in Australia, Aaron found himself obsessed with building and programming games. An avid seeker of scientific knowledge and the philosophical implications of technology his interest in artificial intelligence sprouted at an early age. Aaron's unique knowledge of world-building and game lore has guided Illuvium’s vision to create the world's first AAA game built on the Ethereum blockchain.
Currently, Aaron is the Co-Founder, chief game designer, and story supervisor at Illuvium. He’s a consummate entrepreneur, with a background in sports and business—all the Warwick clan have a background in sports—and has operated multi-million dollar retail franchises. In his spare time, Aaron owns and directs two major Australian sporting complexes.
Danny Wilson — CFO
Danny is a business executive and partnership leader with over 20 years of success in amplifying business performance to hit top goals. Danny has held multiple director and leadership roles in varying retail and tech-based organisations, making him an invaluable asset to Illuvium.
In 2016, Danny founded a joint venture organisation with one of Australia's iconic business leaders, Gerry Harvey. In just three short years, this venture grew to over $150M+ in revenue with a team of over 150 people.
Recently, Danny earned his Master's in Business Administration, specialising in Digital Business and start-ups. He has been featured in business magazines APAC Outlook and CEO Magazine, as the CEO of a rapidly-expanding Australian sporting retail & tech start-up.
John Avery — CTO
John has a 20-year career in both the gaming and the financial services industries. His game development career started when he began producing games for the App Store in the late 2000s, and since then, his games have reached over 1 million users. His company JNA Mobile was also one of the top Unity Asset Store publishers at the time.
Since then, John has continued developing mobile games by producing assets, and has offered games development consulting services for the Unity Asset Store.
He has also worked as a senior consultant at major Australian financial institutions, including the National Australia Bank, Westpac, and Suncorp, where his focus was on migrating services to the cloud. His previous roles have included Technical Director for the Financial Services business unit at Oracle, and Head of Infrastructure for the FinTech scale-up, Hoolah.
Rogier van de Beek — Art Director
For over 10 years, Rogier has been a freelance concept artist and illustrator, who’s worked on a wide variety of projects, ranging from print, film, toys, theme parks, and of course, games.
Rogier is a known artist in the world of tabletop RPG's – having worked for Paizo as a character designer for over six years. His experience with creating unique characters and personalities is surely an asset for Illuvium.
Additionally, Rogier enjoys the business side of art. He has been working with various companies to create new products, and also started a company himself that creates gaming accessories and merchandising.
Itamar Amith
Leveraging over a decade of experience in building and designing reliable scalable systems to make sure Atlas goes brrrr.
Alexandre Belbari — Head of Animation
Alexandre began learning animation in the South of France in 2008. After graduating in 2010, he began working with Marvel on projects, (like X-Men!), and over the next four years, he was able to learn from some of the best animators in the industry. With his wealth of experience under his belt, Alexandre then moved to ILM Lucasfilm, where he worked on notable projects including Transformers, Avengers, Guardians of the Galaxies, Godzilla and Ready Player One.
After ten years in the film industry, Alexandre has worked with many studios, including MPC, Method, theMill, and Pixomonodo for various projects including; Men in Black, IT 2, League of Legends and more recently, The Mandalorian (Star Wars). As Alexandre enters a new genre in his career as Lead Animator, his high level of detail, creativity and experience will take Illuvium to a whole new level.
Dmitriy Ten — Art Director
Dmitriy Ten took the print advertising world by storm when he became the lead artist at Cream Electric Art in Sydney, Australia, one of the world's most renowned and respected print advertising firms.
His experience involves working with nearly every global advertising agency in the world, including the most high-end clients such as Pagani, Qantas, ESRI, IMAX, Commbank, Arnotts, Singapore Airlines, Cadbury, and Boeing.
Dmitriy’s experience makes him a true artist capable of understanding every degree of composition and visual impact, which enables him to be able to take Illuvium's vision in the advertising space to the next level.
Benjamin Nietzche - Head of Game Design
A lifelong gamer, his break into game design came through developing third-party software for League of Legends. His project, LolReplay, garnered a remarkable 1.6 million users. This success led him to consult at Riot Games, helping to shape their third-party ecosystems.
He later ventured into starting his own independent game studio, funding his projects by providing game design consultation to other studios. He has worked on dozens of games, including Illuvium, which he started working on in January 2020 and later became a full-time Core Contributor for in March 2020.
The specific number of team members may vary, but Illuvium has over 140 dedicated developers, designers, and experts working on the project.
A triple-A title is a high-budget, high-quality video game with a large development team and advanced technology. Illuvium aims to achieve this status by delivering a visually impressive and feature-rich gaming experience on the blockchain, setting new standards for Web 3 games.
The world’s first Interoperable Blockchain Game (IBG) universe including an open-world exploration creature capture game, industrial city builder, and autobattler, built on the Ethereum blockchain.
The core games of Illuvium include Illuvium Arena, Illuvium Overworld, Illuvium Zero, and Illuvium Beyond.
Illuvium Overworld is an open-world exploration game set on a hostile planet where travel is dangerous, Illuvials abound, and the opportunity for adventure awaits.
Learn more: https://illuvium.io/overworld
Illuvium Zero is our mobile and desktop companion game where you develop and manage your digital industrial complex.
Learn more: https://illuvium.io/zero
Get ready to build your best team and challenge opponents in this action-packed and super addictive Autobattler game.
The main objective is to select a team that is both powerful in and of itself through the Synergy system, and counters the enemy team via the Hyperactive (Mechanic) system. Additionally you must position your units in such a way as to maximise your chances of winning a battle.
Game Modes:
- Survival Mode - G4udi, the autonomous trainer drone, is defective. Build a team to survive the onslaught of endless waves of increasingly powerful Illuvials.
- Ascendant Mode - Build an epic team, outwit your opponent, dominate the Arena, and climb the ladder.
- Leviathan Mode - Declare your dominance by deploying the most epic teams imaginable. Put it all on the line and fight to become the alpha in this no-holds-barred mode.
Learn more: https://illuvium.io/arena
Enter a world filled with unique digital masterpieces. With billions of different combinations to collect, each Illuvitar is as individual as you are.
Illuvium: Beyond allows the player to Collect, Bond and compete to Dominate the Leaderboard! This comes with the added bonus of allowing the player to unlock rare in-game skins by completing Collection Milestones.
Interoperability in Illuvium means that in-game assets, such as Illuvials, can be used across each of the Illuvium platforms and games, enhancing their utility and value!
Web 3 components refer to the technologies and principles associated with the decentralised web, often involving blockchain, smart contracts, and decentralised applications (DApps).
Web 3 Gaming is a concept that combines blockchain technology and decentralised principles to create games with verifiable ownership of in-game assets, player-driven economies, and interoperability across different games.
Illuvium uses crypto tokens, specifically the ILV token, to facilitate it’s 100% revenue distribution model, and as a governance mechanism.
users that stake ILV tokens in the staking protocol will receive a proportionate amount of Illuvium’s revenue.
Learn more: https://illuvium.io/news/42-all-you-need-to-know-about-staking-v2
While it's not mandatory, having some familiarity with Web 3 gaming concepts and blockchain technology may enhance your experience with Illuvium, especially in understanding asset ownership and the blockchain ecosystem.
Web3 games and blockchain technology offer benefits such as verifiable asset ownership, player-driven economies, and the potential to earn rewards for in-game achievements. Gamers have greater control over their assets and can participate in decentralised ecosystems.
Verifiable asset ownership ensures that you truly own your in-game items and characters, and they can be traded or used in various games or platforms, increasing their utility and value.
Some risks in Web 3 gaming may include security vulnerabilities, potential scams, and market volatility of crypto assets. It's essential for players to be cautious and informed when participating in Web 3 gaming.
The player-owned economy in Illuvium involves owning and trading in-game assets which can only be achieved by participating in gameplay.
Note: Illuvium is strongly against Pay2Win.
Illuvium embraces community involvement by allowing players to shape the game's direction through governance decisions and participation in the Illuvium DAO. This ensures that the community has a say in the game's development.
You can become a member of the Illuvium community by participating in the game, joining the community on social platforms, and engaging in discussions, feedback, and governance proposals.
However the best place to start is Discord. Join Now - https://discord.com/invite/illuvium
Community members can participate by providing feedback, suggestions, and proposals for the game's development. You can also engage in the Illuvium DAO to have a direct impact on decisions regarding the game's future.
The Illuvium DAO (Decentralised Autonomous Organisation) is a governance system that enables community members to vote on proposals and make collective decisions regarding the game's development, features, and ecosystem.
Illuvium is decentralised to empower the community and distribute decision-making power. It ensures that the game's development and governance are not controlled by a central authority, fostering a more equitable and player-driven ecosystem.
No, a crypto wallet isn’t required to interact with the Illuvium ecosystem, manage your in-game assets, and make transactions. Wallet ownership and self-custody of assets is an optional feature.
Illuvium aims to avoid being pay-to-win and strives for a balanced gaming experience. Skill and strategy are essential for success.
The cost of a competitive deck/team may vary based on the in-game market, player choices, and the evolving meta. Players can choose to invest in assets or earn them through gameplay.
Please note: Free highly competitive Teams are available to players.
The game may offer additional features or assets for purchase, but core gameplay elements are typically accessible to all players without a paywall.
Matchmaking in Illuvium aims to provide balanced and competitive matchups, and ranked matchmaking is available to cater to players looking for more competitive experiences.
Yes
Preventing botting is essential to maintain a fair gaming environment. The Illuvium Team have implemented a number of anti-cheat measures and actively monitor for botting activities to ensure a level playing field.
Our marketplace, the Illuvidex. See: Illuvidex.illuvium.io
Please note: There is a 5% Trading fee when buying or selling in-game assets on marketplaces, this supports the maintenance and development of the Marketplace.
Yes, you can sell the items and resources you earn in-game on applicable marketplaces that support the trading of these assets.
Please note: There is a 5% Trading fee when buying or selling in-game assets on marketplaces, this supports the maintenance and development of the Marketplace.
Yes, in-game digital assets (e.g. Illuvials, Suit Skins, Weapons and more) can be subject to value speculation, which may affect their in-game and real-world value. This can lead to fluctuations in asset prices and impact the economy of the game. Players should be aware of the potential risks and rewards associated with this.
The $ILV token is itself not an in-game asset but instead a Governance Token (facilitates voting) and Staking Token (facilitates revenue distribution).
Please note: There is a 5% Trading fee when buying or selling in-game assets on marketplaces, this supports the maintenance and development of the Marketplace.
Curate your best team, and challenge opponents, in Illuvium Arena a PVP Autobattler game — coming soon to PC and Mac.
Now in Early Access
Mac
Windows
Capture Illuvials, mine resources, harvest exotic plants, and help your crash-landed crew flourish. Illuvium Overworld is our Open World Exploration and creature collector game
Available in Private Access
Mac
Windows
Build, upgrade, and manage your digital industrial complex. Extract resources, find biodata and create blueprints in Illuvium Zero, our city-builder game for mobile and desktop.
Alpha available for Land Holders
Mac
Windows
Android
Compete to collect and craft the most powerful Illuvitars - collectible and customisable art-pieces based on our in-game characters Illuvials.
Out Now!
Available on IlluviDex
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