illuvium

Updated

Mar 4, 2024

Illuvium: Arena Beta 3 v0.3.1 Patch Notes

In this update, we have fine-tuned the maximum values for Earth, Fire, Water, and Empath. Furthermore, we've addressed various issues stemming from Synergies. Let's explore the details!

 

Affinities, Classes & Composites

Earth

  • Allies Grit & Resolve: 10/20/35 → 10/20/30

  • Earth Grit & Resolve: 25/50/80 → 25/50/75

Fire

  • Allies Damage: 10/20/35 → 10/20/30

  • Fire Damage: 30/50/75 → 30/50/70

Nature

  • Resolved a bug that caused Nature units to also gain the Health Regeneration from the Allies component.

Water

  • Allies Energy Regen: 2/3/5 → 2/3/4

  • Water Energy Regen: 4/6/10 → 4/6/8

Empath

  • Resolved a bug that caused Empath units to also gain the Shield from the Allies component.

  • Allies Healing Efficiency: 10/20/35 → 10/20/30

  • Empath Healing Efficiency: 25/50/85 → 25/50/75

Mystic

  • Corrected the Mystic Shield distribution to prevent stacking with each Mystic unit. To compensate for this change, we raised the Shield values.

  • Fixed a bug where the Attack Speed buff was not ending if the Shield was removed early.

  • Shield: 100/150/200 → 150/250/350

Mud

  • We've corrected the functionality of Mud, preventing it from lowering Attack Speed values beyond the intended limit. Previously, the Mud synergy could, in certain instances, reduce the speed to 0.

Arcanite

  • Addressed the issue with Energy Attack Damage gain at Combat Start based on Omega Power. Previously, Arcanite failed to factor in Omega Power from various sources such as Synergies, Augments, or Legendary Augments, resulting in miscalculations.

  • Rectified unintended stacking in Attack Speed and Energy Damage buffs to ensure they no longer accumulate unintentionally.

Augments

Maladaptive Resonator (On Crit)

We're introducing a temporary method within one of our Augment Lines to combat air units

  • Fixed a problem with the duration of the first bonus for Stage 2: 5 seconds → 6 seconds.

  • First Bonus: Inflict Clumsy & Reduce Target’s Healing by 30/45/60 for 6 seconds.

  • Second Bonus: Unchanged

Illuvials

Lynx Bulwark Line

  • Reduced the Omega activation time by 0.5 seconds.

  • Increased the Omega radius by 2 to address instances where Stun wasn't being applied to larger units.

Lynx Fighter Line

  • Reduced the Omega activation time by 0.5 seconds.

Weapons

We toned down the Ranger Glove Omega Damage and Omega Power scaling.

Bug Fixes

  • Corrected an unintended behaviour where Buffs and Debuffs were stacking for all Illuvial Lines. This should bring down the strength of Atippo and some Empaths significantly

  • Resolved a server issue that resulted in Augmented Units being removed from the board when the Battle Phase started.

  • Addressed a problem where Opponent deployments were not displayed after reconnecting to the session.

  • Fixed an issue where Bidding Points were inaccurately assigned when the player was disconnected.

  • Corrected an unintended behaviour where Buffs and Debuffs were stacking for all Illuvial Lines.

  • Fixed an issue causing Affinities and Classes to receive bonuses from non-Synergy units.

  • Rectified a calculation error with the Mud Composite that was reducing the affected units' Attack Speed to 0.

  • Addressed an unintended behaviour where Mystic Shield was stacking from multiple Mystic units.

  • Fixed an issue where the Mystic Attack Speed buff was not directly tied to the Shield expiration time.

  • Resolved a problem causing Arcanite to not gain Attack Energy Damage based on Omega Power when the Omega Power came from other sources (e.g., Psion or Augments).

  • Addressed a minor duration issue with the initial bonus for Maladaptive Resonator Stage 2.

  • Fixed the Reactive Transference Omega Power gain.

Note: The in-game Augments and Composite Synergies descriptions will be updated in a subsequent client update

 

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Ben

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